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Fast Real-Time 2.5D Terrain Render 
Projects

1. Idea and objectives
2. First release 09/11/2002
2.1. First release results
3. Second release 30/11/2002
3.1. Second release results
4. Third release 12/12/2002
3.1. Third release results
 
Search for a good algorithm
Author Manuel Lucas Viñas Livschitz  Last update 2002-12-12  English
   

Version 3.0 (beta)
Search for an algorithm that allows a changing 2.5D surface to be rendered in real time in most fastest way, with polygon count reduction only.
To archive this, the input data is bidimensional matrix with height values and no additional data.

 
   
 

<< 3. Second release 30/11/2002 4. Third release 12/12/2002 >>

3.1. Second release results

The result need some time but now It works fanstastically. All about the algorithm is secret but the results archived are espectacular, high frame rate and..... no tree, ... that is the tree is implicit in the algorithm. You can change points at realtime without any extra charge.

NB: Fog was used to erase the edges of the map (they doesn't look pretty).

<< 3. Second release 30/11/2002 4. Third release 12/12/2002 >>

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