Main page Computer games Game development Author related Webpage related
Computer Graphics Art Computer Graphics Software Development Unofficial URL Advanced Graphics Page
-Main page
-Computer Graphics Art
-Computer games
-Computer Graphics
-3D File formats
-3D Maths
-Papers
-Consoles
-Fractals
-Graphic Hardware
-Lighting
-Modeling tools
-Radiosity
-Terrains
-Texturing
-3D graphics libraries
-Image processing
-Video
-DirectX
-OpenGL
-3D engines
-Game development
-Software Development
-Author related
-Unofficial URL Advanced Graphics Page
-Webpage related
 

Order-of-Operations and the "Quake 3: Arena" Graphics Engine 
3D engines
In July 1998, John Carmack announced further details regarding the Quake 3 : Arena (Q3A) graphics engine. This article attempts to explain recent changes to the Q3A graphics engine while exploring order-of-operations
Author Bryan McNett  Last update 2002-12-12  English
 

Link

http://www.bigpanda.com/trinity/article3.html

Any and all trademarks used belong to their respective owners. Please read our Terms, Conditions, and Privacy information.
Optimized for at least 1024x768 resolution (true-color) viewing with Microsoft Internet Explorer 5.0 and later versions.
This site was designed and developed by Manuel Lucas Viñas Livschitz.
Copyright 2000-2002 M.L.Viñas Livschitz.
To subscribe send a mail without subject to ultralight_magazine-subscribe@eListas.net
Para suscribirte manda un mail sin asunto a: ultralight_magazine-alta@eListas.net
To cancel subscription send a mail without subject to ultralight_magazine-unsubscribe@eListas.net
Para cancelar tu suscripción manda un mail sin asunto a: ultralight_magazine-baja@eListas.net

Contact webmaster