Main page Computer games Game development Author related Webpage related
Computer Graphics Art Computer Graphics Software Development Unofficial URL Advanced Graphics Page
-Main page
-Computer Graphics Art
-Computer games
-Computer Graphics
-3D File formats
-3D Maths
-Papers
-Misc
-Bump mapping
-Papers on lighting
-NURBS and Splines
-Polygons papers
-Papers about texturing
-Consoles
-Fractals
-Graphic Hardware
-Lighting
-Modeling tools
-Radiosity
-Terrains
-Texturing
-3D graphics libraries
-Image processing
-Video
-DirectX
-OpenGL
-3D engines
-Game development
-Software Development
-Author related
-Unofficial URL Advanced Graphics Page
-Webpage related
 

Building Your Own Subdivision Surfaces 
Misc
This article examines how to convert triangular meshes (which is one of the most popular data representations) into subdivision surfaces
Author WebMaster  Last update 2002-12-12  English
 

Link

http://www.gamasutra.com/features/20000908/lee_01.htm

Any and all trademarks used belong to their respective owners. Please read our Terms, Conditions, and Privacy information.
Optimized for at least 1024x768 resolution (true-color) viewing with Microsoft Internet Explorer 5.0 and later versions.
This site was designed and developed by Manuel Lucas Viñas Livschitz.
Copyright 2000-2002 M.L.Viñas Livschitz.
To subscribe send a mail without subject to ultralight_magazine-subscribe@eListas.net
Para suscribirte manda un mail sin asunto a: ultralight_magazine-alta@eListas.net
To cancel subscription send a mail without subject to ultralight_magazine-unsubscribe@eListas.net
Para cancelar tu suscripción manda un mail sin asunto a: ultralight_magazine-baja@eListas.net

Contact webmaster