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Understanding and Using OpenGL Texture Objects 
OpenGL documentation
With the advent of the OpenGL 1.1 specification, texture objects became part of the API. These texture objects have been available for quite some time as extensions to OpenGL 1.0 because of their incredible performance benefits. However, not everyone is aware of what texture objects are and why they are useful. Texture objects can improve your textured rendering performance by more than 10 times using the same hardware. That's a pretty bold claim, and I can demonstrate it with ease.
Author Richard Wright  Last update 2002-12-12  English
 

Link

http://www.gamasutra.com/features/19990723/opengl_texture_objects_01.htm

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