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FPSE - A 3D Game engine 
Projects
A 3D Game engine in development
Author Manuel Lucas Viñas Livschitz  Last update 2003-01-23  English
 

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Objectives

A F.P.S. is a game type that covers many things, many of them are realeted to real-time techniques. That's very interesting for everybody that likes graphics, that is, if you have a perfect algorithm that lates about a year to make a render is not as good as a imperfect algorithm that lates a day. But, I'm looking for old and new experiences and I try to make a demo avaible to everyone to enyoy yourself.

The question is: What about objectives? Well, that's a good question because some objetives are not interesting and other are required in every game. So let's start with primary objectives and as we're doing we'll add new ones.

  1. Primary objectives:
    1. A 3D scene
    2. An optimized view of the scene (don't show what's not visible)
    3. Lightmapping (looks nice)
    4. Collision detection for character
    5. Enemies
    6. ...
  2. Secondary objectives:
    1. Intelligente enemies
    2. Rapid culling
    3. A rich-content 3D scene
    4. An editor or plugins to made maps
    5. etc.

Screenshots & downloads >>

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