A F.P.S. is a game type that covers many things,
many of them are realeted to real-time techniques. That's very interesting
for everybody that likes graphics, that is, if you have a perfect algorithm
that lates about a year to make a render is not as good as a imperfect algorithm
that lates a day. But, I'm looking for old and new experiences and I try to
make a demo avaible to everyone to enyoy yourself.
The question is: What about objectives? Well, that's a good question because
some objetives are not interesting and other are required in every game. So
let's start with primary objectives and as we're doing we'll add new ones.
-
Primary objectives:
- A 3D scene
- An optimized view of the scene (don't show what's not visible)
- Lightmapping (looks nice)
- Collision detection for character
- Enemies
- ...
-
Secondary objectives:
- Intelligente enemies
- Rapid culling
- A rich-content 3D scene
- An editor or plugins to made maps
- etc.
|