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SCUMM
Game engines |
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Umm... It sounds me: Loom, Sam & Max Hit the Road,
Indiana Jones & The Fate of Atlantis, Day of the Tentacle, The Curse
of Monkey Island, Monkey Island 2: LeChuck's Revenge & The Secret
of Monkey Island |
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Author WebMaster
Last update 2002-10-18
English |
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SCUMM was developed in 1987 by Ron Gilbert and Aric Wilmunder for LucasFilm
Games - a division of LucasFilm Ltd. SCUMM is an acronym for Script Creation
Utility for Maniac Mansion and was originally created to speed up the development
of their current game project Maniac Mansion. As you might have guessed already
it's an utility for creating adventure games. It includes a set of in-house
tools for creating the resources and bundling them and an interpreter which
runs the game, called SPUTM (SCUMM Presentation Utility). SCUMM introduced
a new way of presenting adventure games, replacing the parser-driven interface
with the brand new point-and-click interface.
http://scumm.mixnmojo.com/scumm.php?style=original |
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