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SCUMM 
Game engines
Umm... It sounds me: Loom, Sam & Max Hit the Road, Indiana Jones & The Fate of Atlantis, Day of the Tentacle, The Curse of Monkey Island, Monkey Island 2: LeChuck's Revenge & The Secret of Monkey Island
Author WebMaster  Last update 2002-10-18  English
 

About & link

SCUMM was developed in 1987 by Ron Gilbert and Aric Wilmunder for LucasFilm Games - a division of LucasFilm Ltd. SCUMM is an acronym for Script Creation Utility for Maniac Mansion and was originally created to speed up the development of their current game project Maniac Mansion. As you might have guessed already it's an utility for creating adventure games. It includes a set of in-house tools for creating the resources and bundling them and an interpreter which runs the game, called SPUTM (SCUMM Presentation Utility). SCUMM introduced a new way of presenting adventure games, replacing the parser-driven interface with the brand new point-and-click interface.

http://scumm.mixnmojo.com/scumm.php?style=original

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