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-Fractals
-Graphic Hardware
-Lighting
-Modeling tools
-Radiosity
-Terrains
-Texturing
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-Image processing
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Computer Graphics
3D File formats   
2003-02-11''Quake 2 BSP File Format'' - [3D File formats]
The purpose of this document is to detail the structure of the BSP file format used by Quake 2 to store maps; in particular, the focus is on rendering Quake 2 worlds. Although there is other information contained in the BSP file used for other game elements (such as enemy AI, etc.), I don't have complete information on them so I won't discuss these beyond mentioning them. If you have anything to contribute on these parts please feel free to e-mail at the address listed above. Also, although I've tried my best to minimize errors, if you find anything that is incorrect please let me know. Author Max McGuire
2003-01-21''Tomb Raider editing'' - [Level editing and artistic game design]
Models and levels Author WebMaster
2002-12-22''T.C.P'' - [3D File formats]
Welcome to "The Converter's Paradise". This site is built to provide you with different converter tools. Author WebMaster
2002-12-18''File Formats descriptions'' - [3D File formats]
 Author WebMaster
2002-11-17''RTX'' - [3D File formats]
RTX: Import and see 3D files Author Oscar García
3D Maths   
2003-05-26''Intersections of Rays and Segments with Triangles in 3D'' - [3D Maths]
Ray/Segment-Plane Intersection, Ray/Segment-Triangle Intersection, Triangle-Plane Intersection, Triangle-Triangle Intersection Author WebMaster
2003-05-07''Determining if a point lies on the interior of a polygon'' - [3D Maths]
2D and 3D solutions Author WebMaster
2003-02-16''KD-Trees'' - [3D Maths]
An interactive demo showing the construction of 2-dimensional KD-Trees. Author WebMaster
2003-02-16''Approximation of Texture Coordinates'' - [3D Maths]
 Author WebMaster
2003-01-05''Mathtools.net'' - [3D Maths]
Maths sources Author WebMaster
2002-12-22''Multilinear interpolation'' - [3D Maths]
 Author WebMaster
2002-12-18''LAPACK'' - [3D Maths]
Linear Algebra PACKage Author WebMaster
Papers   
2003-03-13''European Association for Computer Graphics'' - [Misc]
Home page Author WebMaster
2003-01-28''Lightmapping Tutorial'' - [Papers on lighting]
Lightmapping is still the preferred method of lighting in most games, namely because it is fast regardless of how many lights are in the scene, if you've ever shot at a lightbulb that didn't break or it broke but the light around it remained then you have seen lightmaps in action. They are not suitable for dynamic lighting, though slight variations to the light mapping theme can be applied to produce fake dynamic lights such as either on/off or flickering lights (normally by using multiple lightmaps.) ... Author WebMaster
2003-01-28''Multitexturing'' - [Papers on lighting]
VRML multitexturing Author WebMaster
2003-01-28''3D Game Programming - Texture Mapping'' - [Papers about texturing]
Links to engines with source code Author WebMaster
2002-12-20''ShaderX Programming'' - [3D engines]
The Vertex and Pixel Shader Programming Book. (With ATI source code) Author WebMaster
2002-12-20''Vertex and Pixel Shader Programming'' - [3D engines]
OpenGL2.0, RenderMonkey (ATI), CG (NVIDIA) Author WebMaster
2002-12-20''ATI RenderMonkey™ Toolsuite'' - [3D engines]
RenderMonkey is a suite of open, extensible shader development tools for both current and future hardware that allows programmers and artists to collaborate on creating realtime shader effects. Author WebMaster
2002-12-12''Fast Real-Time 2.5D Terrain Render'' - [Projects]
Search for a good algorithm Author Manuel Lucas Viñas Livschitz
2002-12-12''GFX & VR GROUP'' - [Misc]
3D Graphics, Virtual Reality, Haptics, Dynamic Simulation, Terrain Modeling, Telemedicine, IA, Audio-Visual, Animation and so on... Author WebMaster
2002-12-12''Real-Time Rendering'' - [Misc]
This is the OLD First Edition Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines Author WebMaster
2002-12-12''Rendering Fast reflections with OpenGL'' - [Misc]
 Author WebMaster
2002-12-12''Building Your Own Subdivision Surfaces'' - [Misc]
This article examines how to convert triangular meshes (which is one of the most popular data representations) into subdivision surfaces Author WebMaster
2002-12-12''Four Tricks for Fast Blurring in Software and Hardware'' - [Misc]
This article presents a few tricks which can help make real-time blurring possible, and hopefully will provide enough material to inspire you to invent your own hybrid techniques Author WebMaster
2002-12-12''Perlin Noise'' - [Misc]
A noise function is essentially a seeded random number generator. It takes an integer as a parameter, and returns a random number based on that parameter. If you pass it the same parameter twice, it produces the same number twice. It is very important that it behaves in this way, otherwise the Perlin function will simply produce nonsense. Author Hugo Elias
2002-12-12''Cloud Cover'' - [Misc]
The Cloud Cover program was written for the Educated Programming Contest (now since closed down), on the subject of clouds Author Hugo Elias
2002-12-12''Getting to know the Q texture coordinate...'' - [Misc]
 Author WebMaster
2002-12-12''This site is dedicated to the graphical simulation of nature'' - [Misc]
LParsers an so on Author WebMaster
2002-12-03''Refractive Texture Mapping'' - [Papers about texturing]
Refractive texture mapping for a simple water wave simulation Author WebMaster
2002-11-17''Fastgraph 3D Tutorial'' - [Game engines]
Although It's a Fastgraph library tutorial It's a very descriptive tutorial for beginners in 3D programming Author WebMaster
2002-11-10''Terrain LOD on Spherical Grids'' - [Misc]
Links page Author Vicenç García
2002-11-06''CBloom'' - [Misc]
Tech Docs, Demos and Utilities Author WebMaster
2002-11-06''Terrain Engine'' - [Misc]
Terrain simulation library Author Oscar García
2002-11-03''The Mandelbrot Set'' - [Misc]
Java & Tutorial Author WebMaster
2002-11-03''Catmull-Clark Subdivision Surfaces'' - [Misc]
Java & Tutorial Author WebMaster
2002-11-01''Generating Terrain'' - [Game engines]
 Author WebMaster
2002-10-23''Codepixel'' - [Misc]
Computer graphics news in Spanish Author WebMaster
2002-10-23''Realistic 3D'' - [Misc]
Covers: NV-Brushed Metal(w/src), Photo Realistic Faces(w/src), Full Head Mapping(w/src), Facial Cylindrical Mapping How-To(w/src), NV-Minnaert Lighting(BRDF/src), Cloud Cover(w/src), NV-Explosions(w/src) Author Oscar García
2002-10-23''Spherical Landscapes'' - [Bump mapping]
 Author WebMaster
2002-10-20''A Physical Model Of Light'' - [Misc]
Tutorial Author Hugo Elias
2002-10-20''Radiosity'' - [Misc]
Tutorial and formula Author Hugo Elias
2002-10-20''Motion Blur'' - [Misc]
Tutorial and formula Author Hugo Elias
2002-10-20''Bump Mapping'' - [Bump mapping]
Bump Mapping theory Author Hugo Elias
2002-10-20''The Phong Approximation'' - [Papers on lighting]
Tutorial and formula Author Hugo Elias
2002-10-20''Fast Phong Shading'' - [Papers on lighting]
Tutorial and formula Author Hugo Elias
2002-10-20''Simple Shadow Casting'' - [Papers on lighting]
Tutorial and formula [Projected shadows] Author Hugo Elias
2002-10-20''Bezier Curves'' - [NURBS and Splines]
Coding Author Hugo Elias
2002-10-20''Introduction to Polygons'' - [Polygons papers]
Definition, point in polygon, 3D polygons Author Hugo Elias
2002-10-20''Polygon Scan Converting'' - [Polygons papers]
Tutorial and code Author Hugo Elias
2002-10-20''Filling Convex Polygons'' - [Polygons papers]
Tutorial and code Author Hugo Elias
2002-10-20''Gouraud Shading'' - [Polygons papers]
Tutorial and code Author Hugo Elias
2002-10-20''Totally Arbitary 3D Texture Mapping'' - [Papers about texturing]
How do you map a texture onto a polygon in a scene if you did not generate the polygon yourself, and have no idea of it's exact orientation in 3D space? Author Hugo Elias
Consoles   
2003-02-11''SCE-NET PlayStation & PlayStation 2 Developer Support'' - [Consoles]
(not useful for non-developers) Author WebMaster
2003-02-02''Metrowerks'' - [Consoles]
PS2 development tools Author WebMaster
2003-01-28''CD GAME-COPY PROTECTION IDENTIFYING TOOLS'' - [Consoles]
This page contains tools which can detect what CD-Copy Protection is being used on certain CD's and CDR info like size, date and more Author WebMaster
2003-01-28''Yursoft'' - [Consoles]
PockePC and XISO-CD generator for XBox Author WebMaster
2002-12-22''Playstation Home Page'' - [Consoles]
In Spanish Author WebMaster
2002-12-22''PSX fanatics'' - [Consoles]
Linux Playstation emulation Author WebMaster
2002-12-19''Xbox System Software Overview'' - [Consoles]
The system software of the Microsoft® Xbox® game system will provide a small, fast, safe, robust, and customizable environment to enable the creation of great games for the Xbox game system. It will provide a set of useful common services to be taken advantage of by game developers, such as networking and file system input/output, so that developers can focus on creating great games. It will also provide an attractive, easy-to-use interface for functions other than running games, such as playing DVD movies or CD music or configuring the Xbox console. Author WebMaster
2002-12-19''Xbox365.com'' - [Consoles]
Reviews, Forums, Cheats Author WebMaster
2002-10-20''ASSEMBLER'' - [Consoles]
Unreleased console prototypes Author Oscar García
Fractals   
2002-12-12''An Introduction to Fractals'' - [Fractals]
 Author WebMaster
2002-12-01''THE SPANKY FRACTAL DATABASE'' - [Fractals]
This is a collection of fractals and fractal related material for free distribution on the net Author WebMaster
Graphic Hardware   
2003-02-11''CDR-Specs for Freeware Developers'' - [Graphic Hardware]
 Author WebMaster
2002-12-22''"Pocket PC" or "Poketized PC"'' - [Graphic Hardware]
 Author WebMaster
Lighting   
2003-05-07''Casting Shadows In Densly Occluded'' - [Lighting]
One of the most difficult tasks in 3D programming is casting real-time dynamic shadows for an arbitrary number of light sources in complex scenes. So far, there are no real generic solutions for this problem that allow interactive frame rates. In this document I present an algorithm that comes close to a good and generic solution. The algorithm can be applied to both hardware- and software rendering. Author WebMaster
2003-02-26''CPW'' - [Lighting]
Lightmapping code Author WebMaster
Modeling tools   
2003-01-28''QuArK 6.x'' - [Freeware]
Map-editor for many games: Quake 1, Hexen 2, Quake 2, Heretic 2, Half-Life, Sin, Kingpin, Soldier of Fortune, Quake-3:Arena, Star Trek:Voyager-Elite Force and a few more... Author WebMaster
2003-01-21''Tomb Raider editing'' - [Level editing and artistic game design]
Models and levels Author WebMaster
2002-10-26''Programming page in OpenGL and DirectX'' - [Freeware]
Entity Editor Author David Oard
Radiosity   
2002-10-26''Programming page in OpenGL and DirectX'' - [Radiosity demos]
Interactive demo Author David Oard
Terrains   
2003-05-07''Leveller'' - [Terrains]
Heightfield/Bumpmap/Terrain modeller Author WebMaster
2003-02-16''Virtual Terrain Project'' - [Terrains]
 Author WebMaster
2003-01-28''Djidjoo'' - [Terrains]
SCREENSHOTS Author WebMaster
2002-12-12''Fast Real-Time 2.5D Terrain Render'' - [Projects]
Search for a good algorithm Author Manuel Lucas Viñas Livschitz
2002-12-12''Terrain Tutorial with source'' - [Terrains]
A TGA Library, Height Maps from Images, Lighting, Artificial Terrain Generation, Smoothing Author WebMaster
2002-12-12''Fast Computation of Terrain Shadow Maps'' - [Terrains]
This paper will focus on the lighting and shadowing aspects of terrain rendering Author WebMaster
2002-12-12''Terrain Generation Tutorial'' - [Terrains]
This tutorial explains how generate terrains using heightmaps and the hills algorithm I came up with to create these heightmaps. It does not explain how to draw a terrain in 3d. Author WebMaster
2002-12-12''Modelling fake planets (w src)'' - [Terrains]
The following describes a method of creating realistic looking planetary models. Author Paul Bourke
2002-12-12''Generating Random Fractal Terrain'' - [Terrains]
Generating Random Fractal Terrain Author Paul Martz
2002-12-01''USGS Geographic Data Download'' - [Terrains]
This is a collection of heightmaps from different parts of USA Author WebMaster
2002-12-01''Leveller'' - [Terrains]
Daylon Leveller is a heightfield/bumpmap/terrain modeler for Windows Author WebMaster
2002-12-01''Fast Polygonal Approximation of Terrains and Height Fields'' - [Terrains]
1996 Paper Author WebMaster
Texturing   
2003-05-07''Tangent Space'' - [Texturing]
The base for dds textures for realtime bump maps Author WebMaster
2003-04-12''Solid procedural textures'' - [Texturing]
Turbulence Author WebMaster
2003-03-12''Navi Raytracer'' - [Texturing]
Perlin Noise based procedural textures Author WebMaster
2003-02-26''Let's Write a Quake 3 Graphics Engine in OpenGL!'' - [Texturing]
In this series of articles, I will show you how the Quake 3 graphics engine works. You will find plenty of pictures, diagrams, and even real-time emulators designed to teach you exactly what is going on behind the scenes. Author WebMaster
2003-02-26''Indonesian Association of Animators: Texture Mapping'' - [Texturing]
 Author WebMaster
2003-02-26''Texture Mapping'' - [Texturing]
Slides Author WebMaster
2003-02-26''lithtech engine chrome mapping tutorial'' - [Texturing]
 Author WebMaster
2003-02-26''Perlin Noise and Turbulence'' - [Texturing]
 Author WebMaster
3D graphics libraries   
2002-11-17''RTX'' - [3D File formats]
RTX: Import and see 3D files Author Oscar García
2002-10-19''IntegrirtyWare'' - [Commercial 3D libraries]
A web page of avery famous commercial NURBS engine Author WebMaster
2002-10-18''gmax'' - [Commercial 3D libraries]
A free model support library for games from Discreet Author WebMaster
2002-10-18''3D Game engine'' - [Game engines]
An abandoned GPL 3D Game engine (DOS/Linux) Author WebMaster
2002-10-01''Intel Releases Free Light-Field Mapping Toolkit'' - [3D graphics libraries]
OpenLF is a set of tools implementing Light Field Mapping technology developed by Intel. LFM refers to image-based rendering techniques in computer graphics  Copyright Intel.com
Image processing   
2003-04-12''FRAPS'' - [Image processing]
A screenshot capturer Author WebMaster
2003-01-28''Impressionist Filtering'' - [Image processing]
Implementation of the paper "Processing Images and Video for An Impressionist Effect" by Peter Litwinowicz, published on SIGGRAPH'97 Proceedings, pages 407-414. Author WebMaster
2003-01-21''C++/MFC source code imaging library'' - [Image processing]
CImageBuffer project is a C++ MFC library for image analysis, jpeg, dib and dicom, directshow™ video capture and TWAIN sources manager. It comes with full source code and can be compiled in ANSI or in UNICODE mode, and the advanced version can be compiled using Microsoft Visual Embedded Tools 3.0 (with Pocket PC 2002 SDK). Author WebMaster
2002-12-19''BRILLIANeT'' - [Misc]
Old-fashioned C/C++ source code and tutorials Author WebMaster
2002-12-18''File Formats descriptions'' - [3D File formats]
 Author WebMaster
2002-11-06''Gamma correction test image'' - [Image processing]
 Author WebMaster
2002-10-23''2D Water'' - [Image processing]
 Author WebMaster
2002-10-23''Video Compression'' - [Image processing]
Explains: JPEG, H.261, MPEG Author WebMaster
2002-10-23''Graphic/Image File Formats'' - [Image processing]
Overview Author WebMaster
2002-10-20''Bump Mapping'' - [Bump mapping]
Bump Mapping theory Author Hugo Elias
2002-10-20''Warp Map'' - [Image processing]
Tutorial and code Author Hugo Elias
2002-10-20''Exposure'' - [Image processing]
Tutorial and formula Author Hugo Elias
2002-04-20''CImageBuffer'' - [Image processing]
C++ free image library Author WebMaster
2002-04-20''RGB to HSV C code'' - [Image processing]
An RGB to HSV converter in C Author WebMaster
Video   
2002-12-18''File Formats descriptions'' - [3D File formats]
 Author WebMaster
2002-11-06''smArt'' - [Codecs]
3DStudioMax links and Downloadable Video Codecs Author WebMaster
2002-10-20''Motion Blur'' - [Misc]
Tutorial and formula Author Hugo Elias
2002-10-20''Simple Direct Media layer'' - [Game engines]
SDL is a free (LGPL) cross-platform multi-media development API, used for games, game SDKs, demos, emulators, MPEG players, and other applications.  Copyright SDL
2002-10-19''MPEG Software Simulation Group (MSSG)'' - [Misc]
Free MPEG Software Author WebMaster
DirectX   
2003-04-12''Two kings - Direct3D Tutorials'' - [DirectX]
Direct3D Tutorials Author WebMaster
2003-03-13''The DirectX Experience'' - [DirectX]
DX source and tutorials (not updated since '98) Author WebMaster
2003-03-13''Programmers Heaven .COM'' - [DirectX]
DX section Author WebMaster
2003-02-16''DelphiX 3D - Spanish web'' - [DirectX]
"Artículos y Tutoriales" Author WebMaster
2002-10-26''Thaputer Productions'' - [2D game demos]
Game tutorials and demos con código fuente Author WebMaster
2002-10-26''Steinware'' - [3D game demos]
Game tutorials and demos con código fuente Author WebMaster
2002-10-26''SPR'' - [OpenGL demos]
Game tutorials and demos con código fuente Author WebMaster
2002-10-26''Programming page in OpenGL and DirectX'' - [Game engines]
Lake Side Author David Oard
2002-10-26''Programming page in OpenGL and DirectX'' - [Freeware]
Entity Editor Author David Oard
2002-10-26''Programming page in OpenGL and DirectX'' - [Radiosity demos]
Interactive demo Author David Oard
2002-10-23''DEMOn Zone'' - [3D game demos]
3D games with source: MetaBalls, Direct3D8 Vertex Shaders Motion Blur Demo, rain effect, 3D pool, Terrains Author WebMaster
2002-10-23''3D World Design'' - [3D game tutorials]
Terrain-based gamming tutorial Author WebMaster
2002-10-23''Drunken Hyena'' - [DirectX]
DX free games with source code Author WebMaster
2002-10-23''Andypike.com - DirectX 8 Tutorials'' - [DirectX]
DX8 tutorials and free source code Author WebMaster
2002-10-23''Mr.Snow DirectX8 Column'' - [DirectX]
D3D tutorials with source code Author WebMaster
2002-10-23''Mr.Snow DirectX8 Column'' - [DirectX]
DirectInput tutorials with source code Author WebMaster
2002-10-23''One of methods of mouse piking of objects in 3D space'' - [DirectX]
Picking in DirectX Author WebMaster
2002-10-20''WSU'' - [3D game tutorials]
Advanced graphics programming tutorials about MFC, DirectX, OpenGL games: DirectX Skin mesh animation,... Author WebMaster
2002-10-20''OpenGL games list'' - [3D game tutorials]
A list of links about commercial games, free games, and resources for game programmers [very good] Author WebMaster
2002-10-20''OpenGL games list'' - [DirectX]
All about Direct3D: demos with source code Author WebMaster
2002-10-20''The DirectX Files'' - [DirectX]
DirectDraw Tutorials Author WebMaster
2002-10-20''Game programming with DirectX'' - [DirectX]
Tutorials and source code  Copyright (C) David Joffe 1997-2001
2002-10-20''NeXe'' - [DirectX]
Tutorials and source code 
2002-10-20''the X-Zone'' - [DirectX]
Tutorials and source code  Copyright (C) 1997-2002, Robert Dunlop
2002-10-20''Cyber Loonies'' - [DirectX]
DirectX tutorials and links Author WebMaster
2002-10-20''Direct3D/DirectX Graphics Game programming'' - [DirectX]
Vertex shaders tutorials, Pixel shaders tutorials and more Author WebMaster
2002-10-20''Code colony'' - [OpenGL demos]
Basic and advanced graphics programming using GLUT with tutorials and code, some particles code It's also included Author WebMaster
2002-10-20''Codito, ergo sum...'' - [OpenGL demos]
Advanced graphics programming using NeHe basic code with interesting projects, landscape engine with source included Author WebMaster
2002-10-20''C++ home'' - [OpenGL demos]
Advanced C++ programming dedicated to graphics and gaming with tutorials, code and articles Author WebMaster
2002-10-20''Crazy pixels'' - [Game engines]
Advanced graphics programming including: A portal engine and a DirectX Wizard Author WebMaster
OpenGL   
2003-05-26''The j3d.org Code Repository'' - [Misc]
This site is devoted to the Java 3D code repository that we run. Within this code we keep a collection of useful utilities for almost any sort of Java 3D application. We encourage you to take and use this code, and especially to tweak and contribute to it to make it useful for more Java and Java 3D programmers. In fact, while this code is Java 3D specific, very little work needs to be done to use it with any other 3D graphics API, such as OpenGL. Author WebMaster
2003-05-26''OpenGL forums'' - [OpenGL documentation]
A forum about OpenGL Author WebMaster
2003-05-26''SIGGRAPH 96: Programming with OpenGL: Advanced Rendering Demo Programs'' - [OpenGL documentation]
Projective shadows, Shadow volumes, Shadow maps, Depth of field,Motion blur ... Author WebMaster
2003-03-13''OpenGL demos with source'' - [OpenGL demos]
Includes: Particles, MD3 loading, dynamic lights, ASE and OBJ loaders, etc. Author WebMaster
2003-02-16''Lighting'' - [OpenGL documentation]
OpenGL lighting techs Author WebMaster
2003-01-28''OpenGLTM for JavaTM'' - [Misc]
OpenGLTMfor JavaTM (abbrev.: GL4Java) maps the complete OpenGLTM 1.3 API and the complete GLU 1.2 API to JavaTM and integrates all managment functions, while using the JavaTM-Native-Interface (JNI) and the JDirect-Interface of MSTM-JVM ! Author WebMaster
2003-01-28''Lightmapping Tutorial'' - [Papers on lighting]
Lightmapping is still the preferred method of lighting in most games, namely because it is fast regardless of how many lights are in the scene, if you've ever shot at a lightbulb that didn't break or it broke but the light around it remained then you have seen lightmaps in action. They are not suitable for dynamic lighting, though slight variations to the light mapping theme can be applied to produce fake dynamic lights such as either on/off or flickering lights (normally by using multiple lightmaps.) ... Author WebMaster
2003-01-21''gluLookAt Subroutine with pseudocode'' - [OpenGL documentation]
The gluLookAt subroutine multiplies the top matrix of the current matrix stack with a matrix M (computed below), whose effect is to place the eye point at the origin, the center point along the negative z axis, and the up vector somewhere in the YZ plane, above the z axis. This is done through pure rotation and translation, preserving all distance metrics. Author WebMaster
2003-01-21''OpenGL 1.2 for IBM's AIX'' - [OpenGL documentation]
Reference Manual Author WebMaster
2002-12-22''splike.com'' - [OpenGL documentation]
links in spanish Author WebMaster
2002-12-22''Direct 3D 8.0 Wrapper for OpenGL Open Sourced'' - [OpenGL versions]
The goal is to get the DirectX API available on non-Win32 platform in order developers be able to create or port actual Direct3D 8 code Author WebMaster
2002-12-19''OpenGL Geometry Benchmark 1.0'' - [OpenGL demos]
A benchmark to test the geometry Transform & Lighting power of misceallenous video cards under OpenGL. Author WebMaster
2002-12-12''Order-of-Operations and the "Quake 3: Arena" Graphics Engine'' - [3D engines]
In July 1998, John Carmack announced further details regarding the Quake 3 : Arena (Q3A) graphics engine. This article attempts to explain recent changes to the Q3A graphics engine while exploring order-of-operations Author Bryan McNett
2002-12-12''OpenGL commands for light-mapping, bump-mapping, texture-mapping and specular-mapping in Quake 3'' - [3D engines]
This article will explain in plain language how to implement the multitexture effects of Quake 3 in the OpenGL graphics language Author Bryan McNett
2002-12-12''OpenGL 2.0'' - [OpenGL documentation]
How it will be, and how it will change the CG world Author WebMaster
2002-12-12''SIGGRAPH 99: Lighting and Shading Techniques for Interactive Applications'' - [OpenGL documentation]
This advanced course demonstrates sophisticated and novel techniques for lighting and shading scenes in interactice applications using the widely available OpenGL graphics library. Author WebMaster
2002-12-12''SIGGRAPH '97 - Advanced OpenGL Programs'' - [OpenGL documentation]
OpenGL Advanced Rendering Programs, Textures, Modeling, Rendering, Graphics APIs Author WebMaster
2002-12-12''SIGGRAPH 96 - Programming with OpenGL'' - [OpenGL documentation]
Advanced Rendering Demo Programs Author WebMaster
2002-12-12''Display Lists Tutorial'' - [OpenGL documentation]
 Author WebMaster
2002-12-12''OpenGL Programming: Simple Polygon Rendering'' - [OpenGL documentation]
Drawing Points, Drawing Lines and Polygons Author © 1998 Miguel Angel Sepúlveda
2002-12-12''Shadows, Reflections, Lighting, Textures. Easy with OpenGL!'' - [OpenGL documentation]
 Author WebMaster
2002-12-12''3D Stereo Rendering Using OpenGL (and GLUT)'' - [OpenGL documentation]
The following is intended to get someone started creating 3D stereo applications using OpenGL and the associated GLUT library Author WebMaster
2002-12-12''Understanding and Using OpenGL Texture Objects'' - [OpenGL documentation]
With the advent of the OpenGL 1.1 specification, texture objects became part of the API. These texture objects have been available for quite some time as extensions to OpenGL 1.0 because of their incredible performance benefits. However, not everyone is aware of what texture objects are and why they are useful. Texture objects can improve your textured rendering performance by more than 10 times using the same hardware. That's a pretty bold claim, and I can demonstrate it with ease. Author Richard Wright
2002-12-01''SIGGRAPH '97 - Advanced OpenGL Programs'' - [OpenGL demos]
Source, data and demos of effects: Projective textures, Moving clouds, Enviroment mapping, Phong from Gouraud, Lightmaps, Flares, Smoke, Softshadows, Underwater, Sphere mapping, Volumes (VOXELS), Morph and Water Author WebMaster
2002-12-01''OpenGL basic samples'' - [OpenGL demos]
Test samples Author WebMaster
2002-12-01''NVIDIA OpenGL Extensions'' - [OpenGL documentation]
This document describes the OpenGL extensions supported by the NVIDIA OpenGL drivers (not complete) Author WebMaster
2002-10-26''Thaputer Productions'' - [2D game demos]
Game tutorials and demos con código fuente Author WebMaster
2002-10-26''Steinware'' - [3D game demos]
Game tutorials and demos con código fuente Author WebMaster
2002-10-26''Dev Gallery'' - [OpenGL demos]
OpenGL tutorials and something else Author WebMaster
2002-10-26''Sulaco'' - [OpenGL demos]
OpenGL with code and demo Author WebMaster
2002-10-26''MFC & OpenGL'' - [OpenGL demos]
MFC OpenGL with code and demo Author WebMaster
2002-10-26''Nutty'' - [OpenGL demos]
OpenGL with code and demo: Basic, Ext, NVExt, Demos Author WebMaster
2002-10-26''Paul's OpenGL page'' - [OpenGL demos]
OpenGL with code and demo Author WebMaster
2002-10-26''Romka'' - [OpenGL demos]
Demos with source code Author WebMaster
2002-10-26''OpenGL for Java'' - [OpenGL demos]
Tutorials and demos Author WebMaster
2002-10-26''SPR'' - [OpenGL demos]
Game tutorials and demos con código fuente Author WebMaster
2002-10-26''Steinware OpenGL demos'' - [OpenGL demos]
Game tutorials and demos con código fuente Author WebMaster
2002-10-26''GLXS'' - [OpenGL demos]
Benchmark Author WebMaster
2002-10-26''Programming page in OpenGL and DirectX'' - [Game engines]
Lake Side Author David Oard
2002-10-26''Project FY'' - [Game engines]
FY will be a 3D strategic/fps game Author WebMaster
2002-10-26''Programming page in OpenGL and DirectX'' - [Freeware]
Entity Editor Author David Oard
2002-10-26''Particle System API'' - [Physics demos]
OpenGL with code and demo Author WebMaster
2002-10-26''Programming page in OpenGL and DirectX'' - [Radiosity demos]
Interactive demo Author David Oard
2002-10-20''WSU'' - [3D game tutorials]
Advanced graphics programming tutorials about MFC, DirectX, OpenGL games: DirectX Skin mesh animation,... Author WebMaster
2002-10-20''OpenGL games list'' - [3D game tutorials]
A list of links about commercial games, free games, and resources for game programmers [very good] Author WebMaster
2002-10-20''C++ home'' - [OpenGL demos]
Advanced C++ programming dedicated to graphics and gaming with tutorials, code and articles Author WebMaster
2002-10-20''NeHe productions'' - [OpenGL demos]
A very famous OpenGL and game tutorials source [very important]  Copyright ©1997-2002 NeHe Productions. All Rights Reserved.
2002-10-20''Apron'' - [OpenGL demos]
Advanced and basic OpenGL Author WebMaster
2002-10-20''Codito, ergo sum...'' - [OpenGL demos]
Advanced graphics programming using NeHe basic code with interesting projects, landscape engine with source included Author WebMaster
2002-10-20''Code colony'' - [OpenGL demos]
Basic and advanced graphics programming using GLUT with tutorials and code, some particles code It's also included Author WebMaster
2002-10-20''Cone 3D programming'' - [OpenGL demos]
Demos, tutorials and souce code on SDL, OpenGL and C++ focused on Linux (Low and medium level)  Copyright © Marius Andra 2001-2002
2002-10-20''OpenGL Programming Guide (The Red Book) Online'' - [OpenGL documentation]
eBook Author WebMaster
2002-10-20''OpenGL Reference Manual (The Blue Book) Online'' - [OpenGL documentation]
eBook Author WebMaster
2002-10-20''Crazy pixels'' - [Game engines]
Advanced graphics programming including: A portal engine and a DirectX Wizard Author WebMaster
2002-10-04''The Mesa 3-D graphics library'' - [OpenGL documentation]
Description and links  Copyright (C) 1999-2000 Brian Paul All Rights Reserved
2002-09-24''OpenGL for Delphi and more'' - [OpenGL versions]
It contains source code to a number of projects written in Delphi, all including Delphi source code so anyone can learn from the projects Author WebMaster
2002-07-25''OpenGL Specs'' - [OpenGL documentation]
Reference manual for OpenGL and common extensions  Copyright OpenGL.org
2002-07-16''OpenGL for Delphi and more'' - [OpenGL demos]
Useful information related to programming interesting stuff with OpenGL  Copyright Gamedev.net
2000-08-07''Reflection Room'' - [OpenGL demos]
Reflection NV effect  Copyright 2000 Mark B. Allan
2000-01-01''OpenGL® Extension Registry'' - [OpenGL documentation]
Official OpenGL® Extension Registry  Copyright © 1993-2000 Silicon Graphics, Inc. All rights reserved
1998-10-04''OpenGL Utility Library (GLU) specs'' - [OpenGL documentation]
Reference manual for OpenGL Utility Library (GLU)  Copyright (c) 1992-1998 Silicon Graphics, Inc.
1996-11-13''The OpenGL Utility Toolkit (GLUT)'' - [OpenGL documentation]
Programming Interface  Copyright (c) 1994, 1995, 1996. Mark J. Kilgard. All rights reserved.
1996-01-01''OpenGL 1.1 State Machine graph'' - [OpenGL documentation]
  Copyright 1996 Silicon Graphics, Inc. All rights reserved.
3D engines   
2003-05-07''CFXweb - effects'' - [3D engines]
Good links Author WebMaster
2003-02-26''BSP Trees'' - [3D engines<