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 | 2003-02-11 | ''Quake 2 BSP File Format'' - [3D File formats] The purpose of this document is to detail the structure of the BSP file format used by Quake 2 to store maps; in particular, the focus is on rendering Quake 2 worlds. Although there is other information contained in the BSP file used for other game elements (such as enemy AI, etc.), I don't have complete information on them so I won't discuss these beyond mentioning them. If you have anything to contribute on these parts please feel free to e-mail at the address listed above. Also, although I've tried my best to minimize errors, if you find anything that is incorrect please let me know. Author Max McGuire |  | 2003-01-21 | ''Tomb Raider editing'' - [Level editing and artistic game design] Models and levels Author WebMaster |  | 2002-12-22 | ''T.C.P'' - [3D File formats] Welcome to "The Converter's Paradise". This site is built to provide you with different converter tools. Author WebMaster |  | 2002-12-18 | ''File Formats descriptions'' - [3D File formats] Author WebMaster |  | 2002-11-17 | ''RTX'' - [3D File formats] RTX: Import and see 3D files Author Oscar García | |
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 | 2003-03-13 | ''European Association for Computer Graphics'' - [Misc] Home page Author WebMaster |  | 2003-01-28 | ''Lightmapping Tutorial'' - [Papers on lighting] Lightmapping is still the preferred method of lighting in most games, namely because it is fast regardless of how many lights are in the scene, if you've ever shot at a lightbulb that didn't break or it broke but the light around it remained then you have seen lightmaps in action. They are not suitable for dynamic lighting, though slight variations to the light mapping theme can be applied to produce fake dynamic lights such as either on/off or flickering lights (normally by using multiple lightmaps.) ... Author WebMaster |  | 2003-01-28 | ''Multitexturing'' - [Papers on lighting] VRML multitexturing Author WebMaster |  | 2003-01-28 | ''3D Game Programming - Texture Mapping'' - [Papers about texturing] Links to engines with source code Author WebMaster |  | 2002-12-20 | ''ShaderX Programming'' - [3D engines] The Vertex and Pixel Shader Programming Book. (With ATI source code) Author WebMaster |  | 2002-12-20 | ''Vertex and Pixel Shader Programming'' - [3D engines] OpenGL2.0, RenderMonkey (ATI), CG (NVIDIA) Author WebMaster |  | 2002-12-20 | ''ATI RenderMonkey™ Toolsuite'' - [3D engines] RenderMonkey is a suite of open, extensible shader development tools for both current and future hardware that allows programmers and artists to collaborate on creating realtime shader effects. Author WebMaster |  | 2002-12-12 | ''Fast Real-Time 2.5D Terrain Render'' - [Projects] Search for a good algorithm Author Manuel Lucas Viñas Livschitz |  | 2002-12-12 | ''GFX & VR GROUP'' - [Misc] 3D Graphics, Virtual Reality, Haptics, Dynamic Simulation, Terrain Modeling, Telemedicine, IA, Audio-Visual, Animation and so on... Author WebMaster |  | 2002-12-12 | ''Real-Time Rendering'' - [Misc] This is the OLD First Edition Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines Author WebMaster |  | 2002-12-12 | ''Rendering Fast reflections with OpenGL'' - [Misc] Author WebMaster |  | 2002-12-12 | ''Building Your Own Subdivision Surfaces'' - [Misc] This article examines how to convert triangular meshes (which is one of the most popular data representations) into subdivision surfaces Author WebMaster |  | 2002-12-12 | ''Four Tricks for Fast Blurring in Software and Hardware'' - [Misc] This article presents a few tricks which can help make real-time blurring possible, and hopefully will provide enough material to inspire you to invent your own hybrid techniques Author WebMaster |  | 2002-12-12 | ''Perlin Noise'' - [Misc] A noise function is essentially a seeded random number generator. It takes an integer as a parameter, and returns a random number based on that parameter. If you pass it the same parameter twice, it produces the same number twice. It is very important that it behaves in this way, otherwise the Perlin function will simply produce nonsense. Author Hugo Elias |  | 2002-12-12 | ''Cloud Cover'' - [Misc] The Cloud Cover program was written for the Educated Programming Contest (now since closed down), on the subject of clouds Author Hugo Elias |  | 2002-12-12 | ''Getting to know the Q texture coordinate...'' - [Misc] Author WebMaster |  | 2002-12-12 | ''This site is dedicated to the graphical simulation of nature'' - [Misc] LParsers an so on Author WebMaster |  | 2002-12-03 | ''Refractive Texture Mapping'' - [Papers about texturing] Refractive texture mapping for a simple water wave simulation Author WebMaster |  | 2002-11-17 | ''Fastgraph 3D Tutorial'' - [Game engines] Although It's a Fastgraph library tutorial It's a very descriptive tutorial for beginners in 3D programming Author WebMaster |  | 2002-11-10 | ''Terrain LOD on Spherical Grids'' - [Misc] Links page Author Vicenç García |  | 2002-11-06 | ''CBloom'' - [Misc] Tech Docs, Demos and Utilities Author WebMaster |  | 2002-11-06 | ''Terrain Engine'' - [Misc] Terrain simulation library Author Oscar García |  | 2002-11-03 | ''The Mandelbrot Set'' - [Misc] Java & Tutorial Author WebMaster |  | 2002-11-03 | ''Catmull-Clark Subdivision Surfaces'' - [Misc] Java & Tutorial Author WebMaster |  | 2002-11-01 | ''Generating Terrain'' - [Game engines] Author WebMaster |  | 2002-10-23 | ''Codepixel'' - [Misc] Computer graphics news in Spanish Author WebMaster |  | 2002-10-23 | ''Realistic 3D'' - [Misc] Covers: NV-Brushed Metal(w/src), Photo Realistic Faces(w/src), Full Head Mapping(w/src), Facial Cylindrical Mapping How-To(w/src), NV-Minnaert Lighting(BRDF/src), Cloud Cover(w/src), NV-Explosions(w/src) Author Oscar García |  | 2002-10-23 | ''Spherical Landscapes'' - [Bump mapping] Author WebMaster |  | 2002-10-20 | ''A Physical Model Of Light'' - [Misc] Tutorial Author Hugo Elias |  | 2002-10-20 | ''Radiosity'' - [Misc] Tutorial and formula Author Hugo Elias |  | 2002-10-20 | ''Motion Blur'' - [Misc] Tutorial and formula Author Hugo Elias |  | 2002-10-20 | ''Bump Mapping'' - [Bump mapping] Bump Mapping theory Author Hugo Elias |  | 2002-10-20 | ''The Phong Approximation'' - [Papers on lighting] Tutorial and formula Author Hugo Elias |  | 2002-10-20 | ''Fast Phong Shading'' - [Papers on lighting] Tutorial and formula Author Hugo Elias |  | 2002-10-20 | ''Simple Shadow Casting'' - [Papers on lighting] Tutorial and formula [Projected shadows] Author Hugo Elias |  | 2002-10-20 | ''Bezier Curves'' - [NURBS and Splines] Coding Author Hugo Elias |  | 2002-10-20 | ''Introduction to Polygons'' - [Polygons papers] Definition, point in polygon, 3D polygons Author Hugo Elias |  | 2002-10-20 | ''Polygon Scan Converting'' - [Polygons papers] Tutorial and code Author Hugo Elias |  | 2002-10-20 | ''Filling Convex Polygons'' - [Polygons papers] Tutorial and code Author Hugo Elias |  | 2002-10-20 | ''Gouraud Shading'' - [Polygons papers] Tutorial and code Author Hugo Elias |  | 2002-10-20 | ''Totally Arbitary 3D Texture Mapping'' - [Papers about texturing] How do you map a texture onto a polygon in a scene if you did not generate the polygon yourself, and have no idea of it's exact orientation in 3D space? 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 | 2003-02-11 | ''SCE-NET PlayStation & PlayStation 2 Developer Support'' - [Consoles] (not useful for non-developers) Author WebMaster |  | 2003-02-02 | ''Metrowerks'' - [Consoles] PS2 development tools Author WebMaster |  | 2003-01-28 | ''CD GAME-COPY PROTECTION IDENTIFYING TOOLS'' - [Consoles] This page contains tools which can detect what CD-Copy Protection is being used on certain CD's and CDR info like size, date and more Author WebMaster |  | 2003-01-28 | ''Yursoft'' - [Consoles] PockePC and XISO-CD generator for XBox Author WebMaster |  | 2002-12-22 | ''Playstation Home Page'' - [Consoles] In Spanish Author WebMaster |  | 2002-12-22 | ''PSX fanatics'' - [Consoles] Linux Playstation emulation Author WebMaster |  | 2002-12-19 | ''Xbox System Software Overview'' - [Consoles] The system software of the Microsoft® Xbox® game system will provide a small, fast, safe, robust, and customizable environment to enable the creation of great games for the Xbox game system. It will provide a set of useful common services to be taken advantage of by game developers, such as networking and file system input/output, so that developers can focus on creating great games. It will also provide an attractive, easy-to-use interface for functions other than running games, such as playing DVD movies or CD music or configuring the Xbox console. Author WebMaster |  | 2002-12-19 | ''Xbox365.com'' - [Consoles] Reviews, Forums, Cheats Author WebMaster |  | 2002-10-20 | ''ASSEMBLER'' - [Consoles] Unreleased console prototypes Author Oscar García | |
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 | 2003-05-07 | ''Casting Shadows In Densly Occluded'' - [Lighting] One of the most difficult tasks in 3D programming is casting real-time dynamic shadows for an arbitrary number of light sources in complex scenes. So far, there are no real generic solutions for this problem that allow interactive frame rates. In this document I present an algorithm that comes close to a good and generic solution. The algorithm can be applied to both hardware- and software rendering. Author WebMaster |  | 2003-02-26 | ''CPW'' - [Lighting] Lightmapping code Author WebMaster | |
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 | 2003-04-12 | ''Two kings - Direct3D Tutorials'' - [DirectX] Direct3D Tutorials Author WebMaster |  | 2003-03-13 | ''The DirectX Experience'' - [DirectX] DX source and tutorials (not updated since '98) Author WebMaster |  | 2003-03-13 | ''Programmers Heaven .COM'' - [DirectX] DX section Author WebMaster |  | 2003-02-16 | ''DelphiX 3D - Spanish web'' - [DirectX] "Artículos y Tutoriales" Author WebMaster |  | 2002-10-26 | ''Thaputer Productions'' - [2D game demos] Game tutorials and demos con código fuente Author WebMaster |  | 2002-10-26 | ''Steinware'' - [3D game demos] Game tutorials and demos con código fuente Author WebMaster |  | 2002-10-26 | ''SPR'' - [OpenGL demos] Game tutorials and demos con código fuente Author WebMaster |  | 2002-10-26 | ''Programming page in OpenGL and DirectX'' - [Game engines] Lake Side Author David Oard |  | 2002-10-26 | ''Programming page in OpenGL and DirectX'' - [Freeware] Entity Editor Author David Oard |  | 2002-10-26 | ''Programming page in OpenGL and DirectX'' - [Radiosity demos] Interactive demo Author David Oard |  | 2002-10-23 | ''DEMOn Zone'' - [3D game demos] 3D games with source: MetaBalls, Direct3D8 Vertex Shaders Motion Blur Demo, rain effect, 3D pool, Terrains Author WebMaster |  | 2002-10-23 | ''3D World Design'' - [3D game tutorials] Terrain-based gamming tutorial Author WebMaster |  | 2002-10-23 | ''Drunken Hyena'' - [DirectX] DX free games with source code Author WebMaster |  | 2002-10-23 | ''Andypike.com - DirectX 8 Tutorials'' - [DirectX] DX8 tutorials and free source code Author WebMaster |  | 2002-10-23 | ''Mr.Snow DirectX8 Column'' - [DirectX] D3D tutorials with source code Author WebMaster |  | 2002-10-23 | ''Mr.Snow DirectX8 Column'' - [DirectX] DirectInput tutorials with source code Author WebMaster |  | 2002-10-23 | ''One of methods of mouse piking of objects in 3D space'' - [DirectX] Picking in DirectX Author WebMaster |  | 2002-10-20 | ''WSU'' - [3D game tutorials] Advanced graphics programming tutorials about MFC, DirectX,
OpenGL games: DirectX Skin mesh animation,... Author WebMaster |  | 2002-10-20 | ''OpenGL games list'' - [3D game tutorials] A list of links about commercial games, free games, and
resources for game programmers [very good] Author WebMaster |  | 2002-10-20 | ''OpenGL games list'' - [DirectX] All about Direct3D: demos with source code Author WebMaster |  | 2002-10-20 | ''The DirectX Files'' - [DirectX] DirectDraw Tutorials Author WebMaster |  | 2002-10-20 | ''Game programming with DirectX'' - [DirectX] Tutorials and source code Copyright (C) David Joffe 1997-2001 |  | 2002-10-20 | ''NeXe'' - [DirectX] Tutorials and source code |  | 2002-10-20 | ''the X-Zone'' - [DirectX] Tutorials and source code Copyright (C) 1997-2002, Robert Dunlop |  | 2002-10-20 | ''Cyber Loonies'' - [DirectX] DirectX tutorials and links Author WebMaster |  | 2002-10-20 | ''Direct3D/DirectX Graphics Game programming'' - [DirectX] Vertex shaders tutorials, Pixel shaders tutorials and more Author WebMaster |  | 2002-10-20 | ''Code colony'' - [OpenGL demos] Basic and advanced graphics programming using GLUT with
tutorials and code, some particles code It's also included Author WebMaster |  | 2002-10-20 | ''Codito, ergo sum...'' - [OpenGL demos] Advanced graphics programming using NeHe basic code with
interesting projects, landscape engine with source included Author WebMaster |  | 2002-10-20 | ''C++ home'' - [OpenGL demos] Advanced C++ programming dedicated to graphics and gaming
with tutorials, code and articles Author WebMaster |  | 2002-10-20 | ''Crazy pixels'' - [Game engines] Advanced graphics programming including: A portal engine
and a DirectX Wizard Author WebMaster | |
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 | 2003-05-26 | ''The j3d.org Code Repository'' - [Misc] This site is devoted to the Java 3D code repository that we run. Within this code we keep a collection of useful utilities for almost any sort of Java 3D application. We encourage you to take and use this code, and especially to tweak and contribute to it to make it useful for more Java and Java 3D programmers. In fact, while this code is Java 3D specific, very little work needs to be done to use it with any other 3D graphics API, such as OpenGL. Author WebMaster |  | 2003-05-26 | ''OpenGL forums'' - [OpenGL documentation] A forum about OpenGL Author WebMaster |  | 2003-05-26 | ''SIGGRAPH 96: Programming with OpenGL: Advanced Rendering Demo Programs'' - [OpenGL documentation] Projective shadows, Shadow volumes, Shadow maps, Depth of field,Motion blur ... Author WebMaster |  | 2003-03-13 | ''OpenGL demos with source'' - [OpenGL demos] Includes: Particles, MD3 loading, dynamic lights, ASE and OBJ loaders, etc. Author WebMaster |  | 2003-02-16 | ''Lighting'' - [OpenGL documentation] OpenGL lighting techs Author WebMaster |  | 2003-01-28 | ''OpenGLTM for JavaTM'' - [Misc] OpenGLTMfor JavaTM (abbrev.: GL4Java) maps the complete OpenGLTM 1.3 API and the complete GLU 1.2 API to JavaTM and integrates all managment functions, while using the JavaTM-Native-Interface (JNI) and the JDirect-Interface of MSTM-JVM ! Author WebMaster |  | 2003-01-28 | ''Lightmapping Tutorial'' - [Papers on lighting] Lightmapping is still the preferred method of lighting in most games, namely because it is fast regardless of how many lights are in the scene, if you've ever shot at a lightbulb that didn't break or it broke but the light around it remained then you have seen lightmaps in action. They are not suitable for dynamic lighting, though slight variations to the light mapping theme can be applied to produce fake dynamic lights such as either on/off or flickering lights (normally by using multiple lightmaps.) ... Author WebMaster |  | 2003-01-21 | ''gluLookAt Subroutine with pseudocode'' - [OpenGL documentation] The gluLookAt subroutine multiplies the top matrix of the current matrix stack with a matrix M (computed below), whose effect is to place the eye point at the origin, the center point along the negative z axis, and the up vector somewhere in the YZ plane, above the z axis. This is done through pure rotation and translation, preserving all distance metrics. Author WebMaster |  | 2003-01-21 | ''OpenGL 1.2 for IBM's AIX'' - [OpenGL documentation] Reference Manual Author WebMaster |  | 2002-12-22 | ''splike.com'' - [OpenGL documentation] links in spanish Author WebMaster |  | 2002-12-22 | ''Direct 3D 8.0 Wrapper for OpenGL Open Sourced'' - [OpenGL versions] The goal is to get the DirectX API available on non-Win32 platform in order developers be able to create or port actual Direct3D 8 code Author WebMaster |  | 2002-12-19 | ''OpenGL Geometry Benchmark 1.0'' - [OpenGL demos] A benchmark to test the geometry Transform & Lighting power of misceallenous video cards under OpenGL. Author WebMaster |  | 2002-12-12 | ''Order-of-Operations and the "Quake 3: Arena" Graphics Engine'' - [3D engines] In July 1998, John Carmack announced further details regarding the Quake 3 : Arena (Q3A) graphics engine. This article attempts to explain recent changes to the Q3A graphics engine while exploring order-of-operations Author Bryan McNett |  | 2002-12-12 | ''OpenGL commands for light-mapping, bump-mapping, texture-mapping and specular-mapping in Quake 3'' - [3D engines] This article will explain in plain language how to implement the multitexture effects of Quake 3 in the OpenGL graphics language Author Bryan McNett |  | 2002-12-12 | ''OpenGL 2.0'' - [OpenGL documentation] How it will be, and how it will change the CG world Author WebMaster |  | 2002-12-12 | ''SIGGRAPH 99: Lighting and Shading Techniques for Interactive Applications'' - [OpenGL documentation] This advanced course demonstrates sophisticated and novel techniques for lighting and shading scenes in interactice applications using the widely available OpenGL graphics library. Author WebMaster |  | 2002-12-12 | ''SIGGRAPH '97 - Advanced OpenGL Programs'' - [OpenGL documentation] OpenGL Advanced Rendering Programs, Textures, Modeling, Rendering, Graphics APIs Author WebMaster |  | 2002-12-12 | ''SIGGRAPH 96 - Programming with OpenGL'' - [OpenGL documentation] Advanced Rendering Demo Programs Author WebMaster |  | 2002-12-12 | ''Display Lists Tutorial'' - [OpenGL documentation] Author WebMaster |  | 2002-12-12 | ''OpenGL Programming: Simple Polygon Rendering'' - [OpenGL documentation] Drawing Points, Drawing Lines and Polygons Author © 1998 Miguel Angel Sepúlveda |  | 2002-12-12 | ''Shadows, Reflections, Lighting, Textures. Easy with OpenGL!'' - [OpenGL documentation] Author WebMaster |  | 2002-12-12 | ''3D Stereo Rendering Using OpenGL (and GLUT)'' - [OpenGL documentation] The following is intended to get someone started creating 3D stereo applications using OpenGL and the associated GLUT library Author WebMaster |  | 2002-12-12 | ''Understanding and Using OpenGL Texture Objects'' - [OpenGL documentation] With the advent of the OpenGL 1.1 specification, texture objects became part of the API. These texture objects have been available for quite some time as extensions to OpenGL 1.0 because of their incredible performance benefits. However, not everyone is aware of what texture objects are and why they are useful. Texture objects can improve your textured rendering performance by more than 10 times using the same hardware. That's a pretty bold claim, and I can demonstrate it with ease. Author Richard Wright |  | 2002-12-01 | ''SIGGRAPH '97 - Advanced OpenGL Programs'' - [OpenGL demos] Source, data and demos of effects: Projective textures, Moving clouds, Enviroment mapping, Phong from Gouraud, Lightmaps, Flares, Smoke, Softshadows, Underwater, Sphere mapping, Volumes (VOXELS), Morph and Water Author WebMaster |  | 2002-12-01 | ''OpenGL basic samples'' - [OpenGL demos] Test samples Author WebMaster |  | 2002-12-01 | ''NVIDIA OpenGL Extensions'' - [OpenGL documentation] This document describes the OpenGL extensions supported by the NVIDIA OpenGL drivers (not complete) Author WebMaster |  | 2002-10-26 | ''Thaputer Productions'' - [2D game demos] Game tutorials and demos con código fuente Author WebMaster |  | 2002-10-26 | ''Steinware'' - [3D game demos] Game tutorials and demos con código fuente Author WebMaster |  | 2002-10-26 | ''Dev Gallery'' - [OpenGL demos] OpenGL tutorials and something else Author WebMaster |  | 2002-10-26 | ''Sulaco'' - [OpenGL demos] OpenGL with code and demo Author WebMaster |  | 2002-10-26 | ''MFC & OpenGL'' - [OpenGL demos] MFC OpenGL with code and demo Author WebMaster |  | 2002-10-26 | ''Nutty'' - [OpenGL demos] OpenGL with code and demo: Basic, Ext, NVExt, Demos Author WebMaster |  | 2002-10-26 | ''Paul's OpenGL page'' - [OpenGL demos] OpenGL with code and demo Author WebMaster |  | 2002-10-26 | ''Romka'' - [OpenGL demos] Demos with source code Author WebMaster |  | 2002-10-26 | ''OpenGL for Java'' - [OpenGL demos] Tutorials and demos Author WebMaster |  | 2002-10-26 | ''SPR'' - [OpenGL demos] Game tutorials and demos con código fuente Author WebMaster |  | 2002-10-26 | ''Steinware OpenGL demos'' - [OpenGL demos] Game tutorials and demos con código fuente Author WebMaster |  | 2002-10-26 | ''GLXS'' - [OpenGL demos] Benchmark Author WebMaster |  | 2002-10-26 | ''Programming page in OpenGL and DirectX'' - [Game engines] Lake Side Author David Oard |  | 2002-10-26 | ''Project FY'' - [Game engines] FY will be a 3D strategic/fps game Author WebMaster |  | 2002-10-26 | ''Programming page in OpenGL and DirectX'' - [Freeware] Entity Editor Author David Oard |  | 2002-10-26 | ''Particle System API'' - [Physics demos] OpenGL with code and demo Author WebMaster |  | 2002-10-26 | ''Programming page in OpenGL and DirectX'' - [Radiosity demos] Interactive demo Author David Oard |  | 2002-10-20 | ''WSU'' - [3D game tutorials] Advanced graphics programming tutorials about MFC, DirectX,
OpenGL games: DirectX Skin mesh animation,... Author WebMaster |  | 2002-10-20 | ''OpenGL games list'' - [3D game tutorials] A list of links about commercial games, free games, and
resources for game programmers [very good] Author WebMaster |  | 2002-10-20 | ''C++ home'' - [OpenGL demos] Advanced C++ programming dedicated to graphics and gaming
with tutorials, code and articles Author WebMaster |  | 2002-10-20 | ''NeHe productions'' - [OpenGL demos] A very famous OpenGL and game tutorials source [very
important] Copyright ©1997-2002 NeHe Productions. All Rights
Reserved. |  | 2002-10-20 | ''Apron'' - [OpenGL demos] Advanced and basic OpenGL Author WebMaster |  | 2002-10-20 | ''Codito, ergo sum...'' - [OpenGL demos] Advanced graphics programming using NeHe basic code with
interesting projects, landscape engine with source included Author WebMaster |  | 2002-10-20 | ''Code colony'' - [OpenGL demos] Basic and advanced graphics programming using GLUT with
tutorials and code, some particles code It's also included Author WebMaster |  | 2002-10-20 | ''Cone 3D programming'' - [OpenGL demos] Demos, tutorials and souce code on SDL, OpenGL and C++
focused on Linux (Low and medium level) Copyright © Marius Andra 2001-2002 |  | 2002-10-20 | ''OpenGL Programming Guide (The Red Book) Online'' - [OpenGL documentation] eBook Author WebMaster |  | 2002-10-20 | ''OpenGL Reference Manual (The Blue Book) Online'' - [OpenGL documentation] eBook Author WebMaster |  | 2002-10-20 | ''Crazy pixels'' - [Game engines] Advanced graphics programming including: A portal engine
and a DirectX Wizard Author WebMaster |  | 2002-10-04 | ''The Mesa 3-D graphics library'' - [OpenGL documentation] Description and links Copyright (C) 1999-2000 Brian Paul All Rights Reserved |  | 2002-09-24 | ''OpenGL for Delphi and more'' - [OpenGL versions] It contains source code to a number of projects written in Delphi, all
including Delphi source code so anyone can learn from the projects Author WebMaster |  | 2002-07-25 | ''OpenGL Specs'' - [OpenGL documentation] Reference manual for OpenGL and common extensions Copyright OpenGL.org |  | 2002-07-16 | ''OpenGL for Delphi and more'' - [OpenGL demos] Useful information related to programming interesting stuff with OpenGL Copyright Gamedev.net |  | 2000-08-07 | ''Reflection Room'' - [OpenGL demos] Reflection NV effect Copyright 2000 Mark B. Allan |  | 2000-01-01 | ''OpenGL® Extension Registry'' - [OpenGL documentation] Official OpenGL® Extension Registry Copyright © 1993-2000 Silicon Graphics, Inc. All rights reserved |  | 1998-10-04 | ''OpenGL Utility Library (GLU) specs'' - [OpenGL documentation] Reference manual for OpenGL Utility Library (GLU) Copyright (c) 1992-1998 Silicon Graphics, Inc. |  | 1996-11-13 | ''The OpenGL Utility Toolkit (GLUT)'' - [OpenGL documentation] Programming Interface Copyright (c) 1994, 1995, 1996. Mark J. Kilgard. All rights reserved. |  | 1996-01-01 | ''OpenGL 1.1 State Machine graph'' - [OpenGL documentation] Copyright 1996 Silicon Graphics, Inc. All rights reserved. | |
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