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3D engines (Articles in section)  
 3D engines 

CFXweb - effects  
Good links
Author WebMaster   
Last update 2003-05-07  English
   
 
   

 3D engines 

BSP Trees  
Interactive applet
Author WebMaster   
Last update 2003-02-26  English
   
 
   

 3D engines 

Al's OpenGL Game Development  
Author WebMaster   
Last update 2003-02-16  English
   
 
   

 3D engines 

PVS Tutorial + demo  
This tutorial describes the method I have developed to calculate the Potentially Visible Set (PVS) of leaves of a BSP tree in real-time. Unlike other methods that pre-calculate the PVS as part of the world data, this method uses the view frustum and the current leaf node's portals to find which leaves are potentially in view.
Author Alan Baylis   
Last update 2003-02-11  English
   
 
   

 3D engines 

THE BSP PROCESS  
Animated
Author WebMaster   
Last update 2003-02-11  English
   
 
   

 3D engines 

Extracting Connectivity Information From A BSP Tree  
Finding the portals
Author Nathan Whitaker   
Last update 2003-02-11  English
   
 
   

 Papers on lighting 

Lightmapping Tutorial  
Lightmapping is still the preferred method of lighting in most games, namely because it is fast regardless of how many lights are in the scene, if you've ever shot at a lightbulb that didn't break or it broke but the light around it remained then you have seen lightmaps in action. They are not suitable for dynamic lighting, though slight variations to the light mapping theme can be applied to produce fake dynamic lights such as either on/off or flickering lights (normally by using multiple lightmaps.) ...
Author WebMaster   
Last update 2003-01-28  English
   
 
   

 Projects 

FPSE - A 3D Game engine  
A 3D Game engine in development
Author Manuel Lucas Viñas Livschitz   
Last update 2003-01-23  English
A First Person Shooter (3D game engine) developed step by step towards a great game.  
 
   

 Images gallery 

Alex Vlachos  
ATI Art Gallery
Author Alex@Vlachos.com   
Last update 2003-01-06  English
   
 
   

 Misc 

Buzzsaw  
Quake 1-3, Halflife and Unreal Tournament levels and textures
Author WebMaster   
Last update 2003-01-06  English
   
 
   

 3D engines 

Inside3D Bookmarks  
Links about Quake
Author WebMaster   
Last update 2003-01-06  English
   
 
   

 3D engines 

xGameProject  
The game will be a 3D team-strategy First Person Shooter (FPS), First Person is the name used to describe the visual perspective in the game, it feels like you are inside the character, you are this character inside the game. The controls and perspective will be similar to what is seen in Quake 3, Unreal Tournament, Half-Life.
Author WebMaster   
Last update 2003-01-05  English
   
 
   

 3D engines 

BSP Related Resources  
Links
Author WebMaster   
Last update 2002-12-22  English
   
 
   

 3D engines 

Janus Engine  
Combined BSP and Portal Rendering
Author WebMaster   
Last update 2002-12-22  English
   
 
   

 3D engines 

Paul Heckbert  
Useful links
Author WebMaster   
Last update 2002-12-22  English
   
 
   

 3D engines 

Shark 3D  
Renderer and shader architecture
Author WebMaster   
Last update 2002-12-22  English
   
 
   

 3D engines 

CS 123 graphics links  
water, smoke, fire, cloth,...
Author WebMaster   
Last update 2002-12-22  English
   
 
   

 3D engines 

Peter Dalton's Home Page  
BSP, PVS, Collision
Author WebMaster   
Last update 2002-12-22  English
   
 
   

 First Person Shooters 

Max Payne Home Page  
A goooood page
Author WebMaster   
Last update 2002-12-22  English
   
 
   

 3D engines 

ShaderX Programming  
The Vertex and Pixel Shader Programming Book. (With ATI source code)
Author WebMaster   
Last update 2002-12-20  English, Spanish
   
 
   

 3D engines 

Vertex and Pixel Shader Programming  
OpenGL2.0, RenderMonkey (ATI), CG (NVIDIA)
Author WebMaster   
Last update 2002-12-20  English, Spanish
   
 
   

 3D engines 

ATI RenderMonkey™ Toolsuite  
RenderMonkey is a suite of open, extensible shader development tools for both current and future hardware that allows programmers and artists to collaborate on creating realtime shader effects.
Author WebMaster   
Last update 2002-12-20  English
   
 
   

 3D engines 

Binary Space Partitioning  
Author WebMaster   
Last update 2002-12-18  English, Spanish
   
 
   

 Projects 

Fast Real-Time 2.5D Terrain Render  
Search for a good algorithm
Author Manuel Lucas Viñas Livschitz   
Last update 2002-12-12  English
   

Version 3.0 (beta)
Search for an algorithm that allows a changing 2.5D surface to be rendered in real time in most fastest way, with polygon count reduction only.
To archive this, the input data is bidimensional matrix with height values and no additional data.