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The purpose of this document is to detail the structure of the BSP file format used by Quake 2 to store maps; in particular, the focus is on rendering Quake 2 worlds. Although there is other information contained in the BSP file used for other game elements (such as enemy AI, etc.), I don't have complete information on them so I won't discuss these beyond mentioning them. If you have anything to contribute on these parts please feel free to e-mail at the address listed above. Also, although I've tried my best to minimize errors, if you find anything that is incorrect please let me know. |
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Author Max McGuire |
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Last update 2003-02-11
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Models and levels |
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Author WebMaster |
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Last update 2003-01-21
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Welcome to "The Converter's Paradise". This site is built to provide you with different converter tools. |
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Author WebMaster |
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Last update 2002-12-22
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Author WebMaster |
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Last update 2002-12-18
English, Spanish |
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RTX: Import and see 3D files |
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Author Oscar García |
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Last update 2002-11-17
English, Spanish |
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The RTX file format is an advanced ASE file format that supports important
issues missing in ASE, e.g. skinning. This means it is easy to understand,
therefore easy to implement to your own software |
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