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OpenGL documentation (Articles in section)  
 Misc 

The j3d.org Code Repository  
This site is devoted to the Java 3D code repository that we run. Within this code we keep a collection of useful utilities for almost any sort of Java 3D application. We encourage you to take and use this code, and especially to tweak and contribute to it to make it useful for more Java and Java 3D programmers. In fact, while this code is Java 3D specific, very little work needs to be done to use it with any other 3D graphics API, such as OpenGL.
Author WebMaster   
Last update 2003-05-26  English
   
 
   

 OpenGL documentation 

OpenGL forums  
A forum about OpenGL
Author WebMaster   
Last update 2003-05-26  English
   
 
   

 OpenGL documentation 

SIGGRAPH 96: Programming with OpenGL: Advanced Rendering Demo Programs  
Projective shadows, Shadow volumes, Shadow maps, Depth of field,Motion blur ...
Author WebMaster   
Last update 2003-05-26  English
   
 
   

 OpenGL documentation 

Lighting  
OpenGL lighting techs
Author WebMaster   
Last update 2003-02-16  English
   
 
   

 OpenGL documentation 

gluLookAt Subroutine with pseudocode  
The gluLookAt subroutine multiplies the top matrix of the current matrix stack with a matrix M (computed below), whose effect is to place the eye point at the origin, the center point along the negative z axis, and the up vector somewhere in the YZ plane, above the z axis. This is done through pure rotation and translation, preserving all distance metrics.
Author WebMaster   
Last update 2003-01-21  English
   
 
   

 OpenGL documentation 

OpenGL 1.2 for IBM's AIX  
Reference Manual
Author WebMaster   
Last update 2003-01-21  English
   
 
   

 OpenGL documentation 

splike.com  
links in spanish
Author WebMaster   
Last update 2002-12-22  English
   
 
   

 3D engines 

Order-of-Operations and the "Quake 3: Arena" Graphics Engine  
In July 1998, John Carmack announced further details regarding the Quake 3 : Arena (Q3A) graphics engine. This article attempts to explain recent changes to the Q3A graphics engine while exploring order-of-operations
Author Bryan McNett   
Last update 2002-12-12  English
   
 
   

 3D engines 

OpenGL commands for light-mapping, bump-mapping, texture-mapping and specular-mapping in Quake 3  
This article will explain in plain language how to implement the multitexture effects of Quake 3 in the OpenGL graphics language
Author Bryan McNett   
Last update 2002-12-12  English
   
 
   

 OpenGL documentation 

OpenGL 2.0  
How it will be, and how it will change the CG world
Author WebMaster   
Last update 2002-12-12  English, Spanish
   
 
   

 OpenGL documentation 

SIGGRAPH 99: Lighting and Shading Techniques for Interactive Applications  
This advanced course demonstrates sophisticated and novel techniques for lighting and shading scenes in interactice applications using the widely available OpenGL graphics library.
Author WebMaster   
Last update 2002-12-12  English
   
 
   

 OpenGL documentation 

SIGGRAPH '97 - Advanced OpenGL Programs  
OpenGL Advanced Rendering Programs, Textures, Modeling, Rendering, Graphics APIs
Author WebMaster   
Last update 2002-12-12  English
   
 
   

 OpenGL documentation 

SIGGRAPH 96 - Programming with OpenGL  
Advanced Rendering Demo Programs
Author WebMaster   
Last update 2002-12-12  English
   
 
   

 OpenGL documentation 

Display Lists Tutorial  
Author WebMaster   
Last update 2002-12-12  English
   
 
   

 OpenGL documentation 

OpenGL Programming: Simple Polygon Rendering  
Drawing Points, Drawing Lines and Polygons
Author © 1998 Miguel Angel Sepúlveda   
Last update 2002-12-12  English
   
 
   

 OpenGL documentation 

Shadows, Reflections, Lighting, Textures. Easy with OpenGL!  
Author WebMaster   
Last update 2002-12-12  English
   
 
   

 OpenGL documentation 

3D Stereo Rendering Using OpenGL (and GLUT)  
The following is intended to get someone started creating 3D stereo applications using OpenGL and the associated GLUT library
Author WebMaster   
Last update 2002-12-12  English
   
 
   

 OpenGL documentation 

Understanding and Using OpenGL Texture Objects  
With the advent of the OpenGL 1.1 specification, texture objects became part of the API. These texture objects have been available for quite some time as extensions to OpenGL 1.0 because of their incredible performance benefits. However, not everyone is aware of what texture objects are and why they are useful. Texture objects can improve your textured rendering performance by more than 10 times using the same hardware. That's a pretty bold claim, and I can demonstrate it with ease.
Author Richard Wright   
Last update 2002-12-12  English
   
 
   

 OpenGL documentation 

NVIDIA OpenGL Extensions  
This document describes the OpenGL extensions supported by the NVIDIA OpenGL drivers (not complete)
Author WebMaster   
Last update 2002-12-01  English
   
 
   

 OpenGL documentation 

OpenGL Programming Guide (The Red Book) Online  
eBook
Author WebMaster   
Last update 2002-10-20  English
       
       

 

     

 OpenGL documentation 

OpenGL Reference Manual (The Blue Book) Online  
eBook
Author WebMaster   
Last update 2002-10-20  English
       
       

 

     

 OpenGL documentation 

The Mesa 3-D graphics library  
Description and links
Copyright (C) 1999-2000 Brian Paul All Rights Reserved   
Last update 2002-10-04  English

Mesa is a 3-D graphics library with an API which is very similar to that of OpenGL.
While Mesa is not a licensed OpenGL implementation, it is currently being tested with the OpenGL conformance tests. For the current conformance status see the CONFORM file included in the Mesa distribution. Despite these technical/legal terms, you may find Mesa to be a valid alternative to OpenGL. Most applications written for OpenGL can use Mesa instead without changing the source code.

 

Mesa3D

 

 OpenGL documentation 

OpenGL Specs  
Reference manual for OpenGL and common extensions
Copyright OpenGL.org   
Last update 2002-07-25  English

Covers OpenGL Specs 1.2.1, 1.3 and 1.4.

In PDF format: 1.2.1, 1.3 and 1.4.

In HTML format: none.

 

 OpenGL documentation 

OpenGL® Extension Registry  
Official OpenGL® Extension Registry
Copyright © 1993-2000 Silicon Graphics, Inc. All rights reserved