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Papers (Most recent articles)  
 Misc 

European Association for Computer Graphics  
Home page
Author WebMaster   
Last update 2003-03-13  English
   
 
   

 Papers on lighting 

Lightmapping Tutorial  
Lightmapping is still the preferred method of lighting in most games, namely because it is fast regardless of how many lights are in the scene, if you've ever shot at a lightbulb that didn't break or it broke but the light around it remained then you have seen lightmaps in action. They are not suitable for dynamic lighting, though slight variations to the light mapping theme can be applied to produce fake dynamic lights such as either on/off or flickering lights (normally by using multiple lightmaps.) ...
Author WebMaster   
Last update 2003-01-28  English
   
 
   

 Papers on lighting 

Multitexturing  
VRML multitexturing
Author WebMaster   
Last update 2003-01-28  English
   
 
   

 Papers about texturing 

3D Game Programming - Texture Mapping  
Links to engines with source code
Author WebMaster   
Last update 2003-01-28  English
   
 
   

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