Main page Computer games Game development Author related Webpage related
Computer Graphics Art Computer Graphics Software Development Unofficial URL Advanced Graphics Page
-Main page
-Computer Graphics Art
-Computer games
-Computer Graphics
-3D File formats
-3D Maths
-Papers
-Misc
-Bump mapping
-Papers on lighting
-NURBS and Splines
-Polygons papers
-Papers about texturing
-Consoles
-Fractals
-Graphic Hardware
-Lighting
-Modeling tools
-Radiosity
-Terrains
-Texturing
-3D graphics libraries
-Image processing
-Video
-DirectX
-OpenGL
-3D engines
-Game development
-Software Development
-Author related
-Unofficial URL Advanced Graphics Page
-Webpage related
 

Misc (Articles in section)  
 Misc 

European Association for Computer Graphics  
Home page
Author WebMaster   
Last update 2003-03-13  English
   
 
   

 3D engines 

ShaderX Programming  
The Vertex and Pixel Shader Programming Book. (With ATI source code)
Author WebMaster   
Last update 2002-12-20  English, Spanish
   
 
   

 3D engines 

Vertex and Pixel Shader Programming  
OpenGL2.0, RenderMonkey (ATI), CG (NVIDIA)
Author WebMaster   
Last update 2002-12-20  English, Spanish
   
 
   

 3D engines 

ATI RenderMonkey™ Toolsuite  
RenderMonkey is a suite of open, extensible shader development tools for both current and future hardware that allows programmers and artists to collaborate on creating realtime shader effects.
Author WebMaster   
Last update 2002-12-20  English
   
 
   

 Projects 

Fast Real-Time 2.5D Terrain Render  
Search for a good algorithm
Author Manuel Lucas Viñas Livschitz   
Last update 2002-12-12  English
   

Version 3.0 (beta)
Search for an algorithm that allows a changing 2.5D surface to be rendered in real time in most fastest way, with polygon count reduction only.
To archive this, the input data is bidimensional matrix with height values and no additional data.

 
   

 Misc 

GFX & VR GROUP  
3D Graphics, Virtual Reality, Haptics, Dynamic Simulation, Terrain Modeling, Telemedicine, IA, Audio-Visual, Animation and so on...
Author WebMaster   
Last update 2002-12-12  English
   
 
   

 Misc 

Real-Time Rendering  
This is the OLD First Edition Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines
Author WebMaster   
Last update 2002-12-12  English
   
 
   

 Misc 

Rendering Fast reflections with OpenGL  
Author WebMaster   
Last update 2002-12-12  English
   
 
   

 Misc 

Building Your Own Subdivision Surfaces  
This article examines how to convert triangular meshes (which is one of the most popular data representations) into subdivision surfaces
Author WebMaster   
Last update 2002-12-12  English
   
 
   

 Misc 

Four Tricks for Fast Blurring in Software and Hardware  
This article presents a few tricks which can help make real-time blurring possible, and hopefully will provide enough material to inspire you to invent your own hybrid techniques
Author WebMaster   
Last update 2002-12-12  English
   
 
   

 Misc 

Perlin Noise  
A noise function is essentially a seeded random number generator. It takes an integer as a parameter, and returns a random number based on that parameter. If you pass it the same parameter twice, it produces the same number twice. It is very important that it behaves in this way, otherwise the Perlin function will simply produce nonsense.
Author Hugo Elias   
Last update 2002-12-12  English
   
 
   

 Misc 

Cloud Cover  
The Cloud Cover program was written for the Educated Programming Contest (now since closed down), on the subject of clouds
Author Hugo Elias   
Last update 2002-12-12  English
   
 
   

 Misc 

Getting to know the Q texture coordinate...  
Author WebMaster   
Last update 2002-12-12  English
   
 
   

 Misc 

This site is dedicated to the graphical simulation of nature  
LParsers an so on
Author WebMaster   
Last update 2002-12-12  English
   
 
   

 Game engines 

Fastgraph 3D Tutorial  
Although It's a Fastgraph library tutorial It's a very descriptive tutorial for beginners in 3D programming
Author WebMaster   
Last update 2002-11-17  English, Spanish
   
 
   

 Misc 

Terrain LOD on Spherical Grids  
Links page
Author Vicenç García   
Last update 2002-11-10  English
   
 
   

 Misc 

CBloom  
Tech Docs, Demos and Utilities
Author WebMaster   
Last update 2002-11-06  English
   
 
   

 Misc 

Terrain Engine  
Terrain simulation library
Author Oscar García   
Last update 2002-11-06  English, Spanish
   
 
   

 Misc 

The Mandelbrot Set  
Java & Tutorial
Author WebMaster   
Last update 2002-11-03  English, Spanish
   
 
   

 Misc 

Catmull-Clark Subdivision Surfaces  
Java & Tutorial
Author WebMaster   
Last update 2002-11-03  English, Spanish
   
 
   

 Game engines 

Generating Terrain  
Author WebMaster   
Last update 2002-11-01  English, Spanish
   
 
   

 Misc 

Codepixel  
Computer graphics news in Spanish
Author WebMaster   
Last update 2002-10-23  English, Spanish
       
       

 

     

 Misc 

Realistic 3D  
Covers: NV-Brushed Metal(w/src), Photo Realistic Faces(w/src), Full Head Mapping(w/src), Facial Cylindrical Mapping How-To(w/src), NV-Minnaert Lighting(BRDF/src), Cloud Cover(w/src), NV-Explosions(w/src)
Author Oscar García   
Last update 2002-10-23  English, Spanish
       
       

 

     

 Misc 

A Physical Model Of Light  
Tutorial