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Home page |
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Author WebMaster |
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Last update 2003-03-13
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The Vertex and Pixel Shader Programming Book. (With ATI source code) |
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Author WebMaster |
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Last update 2002-12-20
English, Spanish |
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OpenGL2.0, RenderMonkey (ATI), CG (NVIDIA) |
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Author WebMaster |
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Last update 2002-12-20
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RenderMonkey is a suite of open, extensible shader development tools for both current and future hardware that allows programmers and artists to collaborate on creating realtime shader effects. |
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Author WebMaster |
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Last update 2002-12-20
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Search for a good algorithm |
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Author Manuel Lucas Viñas Livschitz |
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Last update 2002-12-12
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Version 3.0 (beta)
Search for an algorithm that allows a changing 2.5D surface to be rendered
in real time in most fastest way, with polygon count reduction only.
To archive this, the input data is bidimensional matrix with height
values and no additional data.
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3D Graphics, Virtual Reality, Haptics, Dynamic Simulation, Terrain Modeling, Telemedicine, IA, Audio-Visual, Animation and so on... |
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Author WebMaster |
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Last update 2002-12-12
English |
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This is the OLD First Edition Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines |
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Author WebMaster |
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Last update 2002-12-12
English |
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Author WebMaster |
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Last update 2002-12-12
English |
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This article examines how to convert triangular meshes (which is one of the most popular data representations) into subdivision surfaces |
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Author WebMaster |
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Last update 2002-12-12
English |
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This article presents a few tricks which can help make real-time blurring possible, and hopefully will provide enough material to inspire you to invent your own hybrid techniques |
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Author WebMaster |
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Last update 2002-12-12
English |
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A noise function is essentially a seeded random number generator. It takes an integer as a parameter, and returns a random number based on that parameter. If you pass it the same parameter twice, it produces the same number twice. It is very important that it behaves in this way, otherwise the Perlin function will simply produce nonsense. |
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Author Hugo Elias |
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Last update 2002-12-12
English |
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The Cloud Cover program was written for the Educated Programming Contest (now since closed down), on the subject of clouds |
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Author Hugo Elias |
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Last update 2002-12-12
English |
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Author WebMaster |
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Last update 2002-12-12
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LParsers an so on |
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Author WebMaster |
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Last update 2002-12-12
English |
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Although It's a Fastgraph library tutorial It's a very descriptive tutorial for beginners in 3D programming |
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Author WebMaster |
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Last update 2002-11-17
English, Spanish |
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Links page |
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Author Vicenç García |
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Last update 2002-11-10
English |
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Tech Docs, Demos and Utilities |
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Author WebMaster |
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Last update 2002-11-06
English |
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Terrain simulation library |
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Author Oscar García |
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Last update 2002-11-06
English, Spanish |
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Java & Tutorial |
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Author WebMaster |
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Last update 2002-11-03
English, Spanish |
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Java & Tutorial |
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Author WebMaster |
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Last update 2002-11-03
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Author WebMaster |
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Last update 2002-11-01
English, Spanish |
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Computer graphics news in Spanish |
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Author WebMaster |
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Last update 2002-10-23
English, Spanish |
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Covers: NV-Brushed Metal(w/src), Photo Realistic Faces(w/src), Full Head Mapping(w/src), Facial Cylindrical Mapping How-To(w/src), NV-Minnaert Lighting(BRDF/src), Cloud Cover(w/src), NV-Explosions(w/src) |
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Author Oscar García |
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Last update 2002-10-23
English, Spanish |
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