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Papers on lighting (Articles in section)  
 Papers on lighting 

Lightmapping Tutorial  
Lightmapping is still the preferred method of lighting in most games, namely because it is fast regardless of how many lights are in the scene, if you've ever shot at a lightbulb that didn't break or it broke but the light around it remained then you have seen lightmaps in action. They are not suitable for dynamic lighting, though slight variations to the light mapping theme can be applied to produce fake dynamic lights such as either on/off or flickering lights (normally by using multiple lightmaps.) ...
Author WebMaster   
Last update 2003-01-28  English
   
 
   

 Papers on lighting 

Multitexturing  
VRML multitexturing
Author WebMaster   
Last update 2003-01-28  English
   
 
   

 3D engines 

ShaderX Programming  
The Vertex and Pixel Shader Programming Book. (With ATI source code)
Author WebMaster   
Last update 2002-12-20  English, Spanish
   
 
   

 3D engines 

Vertex and Pixel Shader Programming  
OpenGL2.0, RenderMonkey (ATI), CG (NVIDIA)
Author WebMaster   
Last update 2002-12-20  English, Spanish
   
 
   

 3D engines 

ATI RenderMonkey™ Toolsuite  
RenderMonkey is a suite of open, extensible shader development tools for both current and future hardware that allows programmers and artists to collaborate on creating realtime shader effects.
Author WebMaster   
Last update 2002-12-20  English
   
 
   

 Papers on lighting 

The Phong Approximation  
Tutorial and formula
Author Hugo Elias   
Last update 2002-10-20  English
       
       

 

     

 Papers on lighting 

Fast Phong Shading  
Tutorial and formula
Author Hugo Elias   
Last update 2002-10-20  English
       
       

 

     

 Papers on lighting 

Simple Shadow Casting  
Tutorial and formula [Projected shadows]
Author Hugo Elias   
Last update 2002-10-20  English
       
       

 

     

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