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A 3D Game engine in development |
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Autor Manuel Lucas Viñas Livschitz |
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Última actualización 2003-01-23
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| A First Person Shooter (3D
game engine) developed step by step towards a great game. |
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Search for a good algorithm |
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Autor Manuel Lucas Viñas Livschitz |
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Última actualización 2002-12-12
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Version 3.0 (beta)
Search for an algorithm that allows a changing 2.5D surface to be rendered
in real time in most fastest way, with polygon count reduction only.
To archive this, the input data is bidimensional matrix with height
values and no additional data.
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