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 | 2003-03-13 | ''European Association for Computer Graphics'' - [Misc] Home page Autor WebMaster |  | 2003-01-28 | ''Lightmapping Tutorial'' - [Papers acerca de la iluminación] Lightmapping is still the preferred method of lighting in most games, namely because it is fast regardless of how many lights are in the scene, if you've ever shot at a lightbulb that didn't break or it broke but the light around it remained then you have seen lightmaps in action. They are not suitable for dynamic lighting, though slight variations to the light mapping theme can be applied to produce fake dynamic lights such as either on/off or flickering lights (normally by using multiple lightmaps.) ... Autor WebMaster |  | 2003-01-28 | ''Multitexturing'' - [Papers acerca de la iluminación] VRML multitexturing Autor WebMaster |  | 2003-01-28 | ''3D Game Programming - Texture Mapping'' - [Papers acerca de texturas] Links to engines with source code Autor WebMaster |  | 2002-12-20 | ''ShaderX Programming'' - [Motores 3D] El libro de programación de shaders de vértices y pixels (Con código fuente ATI) Autor WebMaster |  | 2002-12-20 | ''Vertex and Pixel Shader Programming'' - [Motores 3D] OpenGL2.0, RenderMonkey (ATI), CG (NVIDIA) Autor WebMaster |  | 2002-12-20 | ''ATI RenderMonkey™ Toolsuite'' - [Motores 3D] RenderMonkey is a suite of open, extensible shader development tools for both current and future hardware that allows programmers and artists to collaborate on creating realtime shader effects. Autor WebMaster |  | 2002-12-12 | ''Fast Real-Time 2.5D Terrain Render'' - [Proyectos] Search for a good algorithm Autor Manuel Lucas Viñas Livschitz |  | 2002-12-12 | ''GFX & VR GROUP'' - [Misc] 3D Graphics, Virtual Reality, Haptics, Dynamic Simulation, Terrain Modeling, Telemedicine, IA, Audio-Visual, Animation and so on... Autor WebMaster |  | 2002-12-12 | ''Real-Time Rendering'' - [Misc] This is the OLD First Edition Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines Autor WebMaster |  | 2002-12-12 | ''Rendering Fast reflections with OpenGL'' - [Misc] Autor WebMaster |  | 2002-12-12 | ''Building Your Own Subdivision Surfaces'' - [Misc] This article examines how to convert triangular meshes (which is one of the most popular data representations) into subdivision surfaces Autor WebMaster |  | 2002-12-12 | ''Four Tricks for Fast Blurring in Software and Hardware'' - [Misc] This article presents a few tricks which can help make real-time blurring possible, and hopefully will provide enough material to inspire you to invent your own hybrid techniques Autor WebMaster |  | 2002-12-12 | ''Perlin Noise'' - [Misc] A noise function is essentially a seeded random number generator. It takes an integer as a parameter, and returns a random number based on that parameter. If you pass it the same parameter twice, it produces the same number twice. It is very important that it behaves in this way, otherwise the Perlin function will simply produce nonsense. Autor Hugo Elias |  | 2002-12-12 | ''Cloud Cover'' - [Misc] The Cloud Cover program was written for the Educated Programming Contest (now since closed down), on the subject of clouds Autor Hugo Elias |  | 2002-12-12 | ''Getting to know the Q texture coordinate...'' - [Misc] Autor WebMaster |  | 2002-12-12 | ''This site is dedicated to the graphical simulation of nature'' - [Misc] LParsers an so on Autor WebMaster |  | 2002-12-03 | ''Refractive Texture Mapping'' - [Papers acerca de texturas] Refractive texture mapping for a simple water wave simulation Autor WebMaster |  | 2002-11-17 | ''Tutorial de Fastgraph 3D'' - [Motores de juegos] Aunque es un tutirla de la librería Fastgraph es un tutorial muy descriptivo para iniciarse en programar 3D Autor WebMaster |  | 2002-11-10 | ''Terrain LOD on Spherical Grids'' - [Misc] Links page Autor Vicenç García |  | 2002-11-06 | ''CBloom'' - [Misc] Tech Docs, Demos and Utilities Autor WebMaster |  | 2002-11-06 | ''Terrain Engine'' - [Misc] Librería de simulación de terrenos Autor Oscar García |  | 2002-11-03 | ''The Mandelbrot Set'' - [Misc] Java & Tutorial Autor WebMaster |  | 2002-11-03 | ''Catmull-Clark Subdivision Surfaces'' - [Misc] Java & Tutorial Autor WebMaster |  | 2002-11-01 | ''Generando terrenos'' - [Motores de juegos] Autor WebMaster |  | 2002-10-23 | ''Codepixel'' - [Misc] Noticias de gráficos por ordenador en Español Autor WebMaster |  | 2002-10-23 | ''Realistic 3D'' - [Misc] Cubre: NV-Brushed Metal(w/src), Photo Realistic Faces(w/src), Full Head Mapping(w/src), Facial Cylindrical Mapping How-To(w/src), NV-Minnaert Lighting(BRDF/src), Cloud Cover(w/src), NV-Explosions(w/src) Autor Oscar García |  | 2002-10-23 | ''Spherical Landscapes'' - [Bump mapping] Autor WebMaster |  | 2002-10-20 | ''A Physical Model Of Light'' - [Misc] Tutorial Autor Hugo Elias |  | 2002-10-20 | ''Radiosity'' - [Misc] Tutorial and formula Autor Hugo Elias |  | 2002-10-20 | ''Motion Blur'' - [Misc] Tutorial and formula Autor Hugo Elias |  | 2002-10-20 | ''Bump Mapping'' - [Bump mapping] Bump Mapping theory Autor Hugo Elias |  | 2002-10-20 | ''The Phong Approximation'' - [Papers acerca de la iluminación] Tutorial and formula Autor Hugo Elias |  | 2002-10-20 | ''Fast Phong Shading'' - [Papers acerca de la iluminación] Tutorial and formula Autor Hugo Elias |  | 2002-10-20 | ''Simple Shadow Casting'' - [Papers acerca de la iluminación] Tutorial and formula [Projected shadows] Autor Hugo Elias |  | 2002-10-20 | ''Bezier Curves'' - [NURBS y Splines] Coding Autor Hugo Elias |  | 2002-10-20 | ''Introduction to Polygons'' - [Papers de polígonos] Definition, point in polygon, 3D polygons Autor Hugo Elias |  | 2002-10-20 | ''Polygon Scan Converting'' - [Papers de polígonos] Tutorial and code Autor Hugo Elias |  | 2002-10-20 | ''Filling Convex Polygons'' - [Papers de polígonos] Tutorial and code Autor Hugo Elias |  | 2002-10-20 | ''Gouraud Shading'' - [Papers de polígonos] Tutorial and code Autor Hugo Elias |  | 2002-10-20 | ''Totally Arbitary 3D Texture Mapping'' - [Papers acerca de texturas] How do you map a texture onto a polygon in a scene if you did not generate the polygon yourself, and have no idea of it's exact orientation in 3D space? Autor Hugo Elias | |
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 | 2003-02-11 | ''SCE-NET PlayStation & PlayStation 2 Developer Support'' - [Consolas] (not useful for non-developers) Autor WebMaster |  | 2003-02-02 | ''Metrowerks'' - [Consolas] PS2 development tools Autor WebMaster |  | 2003-01-28 | ''CD GAME-COPY PROTECTION IDENTIFYING TOOLS'' - [Consolas] This page contains tools which can detect what CD-Copy Protection is being used on certain CD's and CDR info like size, date and more Autor WebMaster |  | 2003-01-28 | ''Yursoft'' - [Consolas] PockePC and XISO-CD generator for XBox Autor WebMaster |  | 2002-12-22 | ''Playstation Web'' - [Consolas] En español Autor WebMaster |  | 2002-12-22 | ''PSX fanatics'' - [Consolas] Linux Playstation emulation Autor WebMaster |  | 2002-12-19 | ''Xbox System Software Overview'' - [Consolas] The system software of the Microsoft® Xbox® game system will provide a small, fast, safe, robust, and customizable environment to enable the creation of great games for the Xbox game system. It will provide a set of useful common services to be taken advantage of by game developers, such as networking and file system input/output, so that developers can focus on creating great games. It will also provide an attractive, easy-to-use interface for functions other than running games, such as playing DVD movies or CD music or configuring the Xbox console. Autor WebMaster |  | 2002-12-19 | ''Xbox365.com'' - [Consolas] Reviews, Forums, Cheats Autor WebMaster |  | 2002-10-20 | ''ASSEMBLER'' - [Consolas] Prototipos de consolas que no han salido al mercado Autor Oscar García | |
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 | 2003-05-07 | ''Casting Shadows In Densly Occluded'' - [Iluminación] One of the most difficult tasks in 3D programming is casting real-time dynamic shadows for an arbitrary number of light sources in complex scenes. So far, there are no real generic solutions for this problem that allow interactive frame rates. In this document I present an algorithm that comes close to a good and generic solution. The algorithm can be applied to both hardware- and software rendering. Autor WebMaster |  | 2003-02-26 | ''CPW'' - [Iluminación] Lightmapping code Autor WebMaster | |
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 | 2003-04-12 | ''Two kings - Direct3D Tutorials'' - [DirectX] Direct3D Tutorials Autor WebMaster |  | 2003-03-13 | ''The DirectX Experience'' - [DirectX] DX source and tutorials (not updated since '98) Autor WebMaster |  | 2003-03-13 | ''Programmers Heaven .COM'' - [DirectX] DX section Autor WebMaster |  | 2003-02-16 | ''DelphiX 3D - Spanish web'' - [DirectX] "Artículos y Tutoriales" Autor WebMaster |  | 2002-10-26 | ''Thaputer Productions'' - [Demos de juegos 2D] Tutoriales y demos de juegos con código fuente Autor WebMaster |  | 2002-10-26 | ''Steinware'' - [Demos de juegos 3D] Tutoriales y demos de juegos con código fuente Autor WebMaster |  | 2002-10-26 | ''SPR'' - [OpenGL: Demos] Tutoriales y demos de juegos con código fuente Autor WebMaster |  | 2002-10-26 | ''Programming page in OpenGL and DirectX'' - [Motores de juegos] Lake Side Autor David Oard |  | 2002-10-26 | ''Programming page in OpenGL and DirectX'' - [Gratuitas] Entity Editor Autor David Oard |  | 2002-10-26 | ''Programming page in OpenGL and DirectX'' - [Demos de radiosidad] Demo interactiva Autor David Oard |  | 2002-10-23 | ''DEMOn Zone'' - [Demos de juegos 3D] Juegos 3D con código fuente: MetaBalls, Direct3D8 Vertex Shaders Motion Blur Demo, efecto lluvia, billar 3D, Terrenos Autor WebMaster |  | 2002-10-23 | ''3D World Design'' - [Tutoriales de juegos 3D] Tutorial centrado en el diseño de mundos 3D basados en terrenos Autor WebMaster |  | 2002-10-23 | ''Drunken Hyena'' - [DirectX] Juegos en DX gratis con código fuente Autor WebMaster |  | 2002-10-23 | ''Andypike.com - DirectX 8 Tutorials'' - [DirectX] Tutoriales y código fuente en DX8 Autor WebMaster |  | 2002-10-23 | ''Mr.Snow DirectX8 Column'' - [DirectX] Tutoriales de Direct3D con código fuente Autor WebMaster |  | 2002-10-23 | ''Mr.Snow DirectX8 Column'' - [DirectX] Tutoriales de DirectInput con código fuente Autor WebMaster |  | 2002-10-23 | ''One of methods of mouse piking of objects in 3D space'' - [DirectX] Picking en DirectX Autor WebMaster |  | 2002-10-20 | ''WSU'' - [Tutoriales de juegos 3D] Advanced graphics programming tutorials about MFC, DirectX,
OpenGL games: DirectX Skin mesh animation,... Autor WebMaster |  | 2002-10-20 | ''OpenGL games list'' - [Tutoriales de juegos 3D] A list of links about commercial games, free games, and
resources for game programmers [very good] Autor WebMaster |  | 2002-10-20 | ''OpenGL games list'' - [DirectX] All about Direct3D: demos with source code Autor WebMaster |  | 2002-10-20 | ''The DirectX Files'' - [DirectX] DirectDraw Tutorials Autor WebMaster |  | 2002-10-20 | ''Game programming with DirectX'' - [DirectX] Tutorials and source code Copyright (C) David Joffe 1997-2001 |  | 2002-10-20 | ''NeXe'' - [DirectX] Tutorials and source code |  | 2002-10-20 | ''the X-Zone'' - [DirectX] Tutorials and source code Copyright (C) 1997-2002, Robert Dunlop |  | 2002-10-20 | ''Cyber Loonies'' - [DirectX] DirectX tutorials and links Autor WebMaster |  | 2002-10-20 | ''Direct3D/DirectX Graphics Game programming'' - [DirectX] Vertex shaders tutorials, Pixel shaders tutorials and more Autor WebMaster |  | 2002-10-20 | ''Code colony'' - [OpenGL: Demos] Basic and advanced graphics programming using GLUT with
tutorials and code, some particles code It's also included Autor WebMaster |  | 2002-10-20 | ''Codito, ergo sum...'' - [OpenGL: Demos] Advanced graphics programming using NeHe basic code with
interesting projects, landscape engine with source included Autor WebMaster |  | 2002-10-20 | ''C++ home'' - [OpenGL: Demos] Advanced C++ programming dedicated to graphics and gaming
with tutorials, code and articles Autor WebMaster |  | 2002-10-20 | ''Crazy pixels'' - [Motores de juegos] Advanced graphics programming including: A portal engine
and a DirectX Wizard Autor WebMaster | |
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 | 2003-05-26 | ''The j3d.org Code Repository'' - [Misc] This site is devoted to the Java 3D code repository that we run. Within this code we keep a collection of useful utilities for almost any sort of Java 3D application. We encourage you to take and use this code, and especially to tweak and contribute to it to make it useful for more Java and Java 3D programmers. In fact, while this code is Java 3D specific, very little work needs to be done to use it with any other 3D graphics API, such as OpenGL. Autor WebMaster |  | 2003-05-26 | ''OpenGL forums'' - [OpenGL: Documentación] A forum about OpenGL Autor WebMaster |  | 2003-05-26 | ''SIGGRAPH 96: Programming with OpenGL: Advanced Rendering Demo Programs'' - [OpenGL: Documentación] Projective shadows, Shadow volumes, Shadow maps, Depth of field,Motion blur ... Autor WebMaster |  | 2003-03-13 | ''OpenGL demos with source'' - [OpenGL: Demos] Includes: Particles, MD3 loading, dynamic lights, ASE and OBJ loaders, etc. Autor WebMaster |  | 2003-02-16 | ''Lighting'' - [OpenGL: Documentación] OpenGL lighting techs Autor WebMaster |  | 2003-01-28 | ''OpenGLTM for JavaTM'' - [Misc] OpenGLTMfor JavaTM (abbrev.: GL4Java) maps the complete OpenGLTM 1.3 API and the complete GLU 1.2 API to JavaTM and integrates all managment functions, while using the JavaTM-Native-Interface (JNI) and the JDirect-Interface of MSTM-JVM ! Autor WebMaster |  | 2003-01-28 | ''Lightmapping Tutorial'' - [Papers acerca de la iluminación] Lightmapping is still the preferred method of lighting in most games, namely because it is fast regardless of how many lights are in the scene, if you've ever shot at a lightbulb that didn't break or it broke but the light around it remained then you have seen lightmaps in action. They are not suitable for dynamic lighting, though slight variations to the light mapping theme can be applied to produce fake dynamic lights such as either on/off or flickering lights (normally by using multiple lightmaps.) ... Autor WebMaster |  | 2003-01-21 | ''gluLookAt Subroutine with pseudocode'' - [OpenGL: Documentación] The gluLookAt subroutine multiplies the top matrix of the current matrix stack with a matrix M (computed below), whose effect is to place the eye point at the origin, the center point along the negative z axis, and the up vector somewhere in the YZ plane, above the z axis. This is done through pure rotation and translation, preserving all distance metrics. Autor WebMaster |  | 2003-01-21 | ''OpenGL 1.2 for IBM's AIX'' - [OpenGL: Documentación] Reference Manual Autor WebMaster |  | 2002-12-22 | ''splike.com'' - [OpenGL: Documentación] links in spanish Autor WebMaster |  | 2002-12-22 | ''Direct 3D 8.0 Wrapper for OpenGL Open Sourced'' - [OpenGL: Versiones] The goal is to get the DirectX API available on non-Win32 platform in order developers be able to create or port actual Direct3D 8 code Autor WebMaster |  | 2002-12-19 | ''OpenGL Geometry Benchmark 1.0'' - [OpenGL: Demos] A benchmark to test the geometry Transform & Lighting power of misceallenous video cards under OpenGL. Autor WebMaster |  | 2002-12-12 | ''Order-of-Operations and the "Quake 3: Arena" Graphics Engine'' - [Motores 3D] In July 1998, John Carmack announced further details regarding the Quake 3 : Arena (Q3A) graphics engine. This article attempts to explain recent changes to the Q3A graphics engine while exploring order-of-operations Autor Bryan McNett |  | 2002-12-12 | ''OpenGL commands for light-mapping, bump-mapping, texture-mapping and specular-mapping in Quake 3'' - [Motores 3D] This article will explain in plain language how to implement the multitexture effects of Quake 3 in the OpenGL graphics language Autor Bryan McNett |  | 2002-12-12 | ''OpenGL 2.0'' - [OpenGL: Documentación] Como será y como cambiará el mundo de los gráficos por ordenador Autor WebMaster |  | 2002-12-12 | ''SIGGRAPH 99: Lighting and Shading Techniques for Interactive Applications'' - [OpenGL: Documentación] This advanced course demonstrates sophisticated and novel techniques for lighting and shading scenes in interactice applications using the widely available OpenGL graphics library. Autor WebMaster |  | 2002-12-12 | ''SIGGRAPH '97 - Advanced OpenGL Programs'' - [OpenGL: Documentación] OpenGL Advanced Rendering Programs, Textures, Modeling, Rendering, Graphics APIs Autor WebMaster |  | 2002-12-12 | ''SIGGRAPH 96 - Programming with OpenGL'' - [OpenGL: Documentación] Advanced Rendering Demo Programs Autor WebMaster |  | 2002-12-12 | ''Display Lists Tutorial'' - [OpenGL: Documentación] Autor WebMaster |  | 2002-12-12 | ''OpenGL Programming: Simple Polygon Rendering'' - [OpenGL: Documentación] Drawing Points, Drawing Lines and Polygons Autor © 1998 Miguel Angel Sepúlveda |  | 2002-12-12 | ''Shadows, Reflections, Lighting, Textures. Easy with OpenGL!'' - [OpenGL: Documentación] Autor WebMaster |  | 2002-12-12 | ''3D Stereo Rendering Using OpenGL (and GLUT)'' - [OpenGL: Documentación] The following is intended to get someone started creating 3D stereo applications using OpenGL and the associated GLUT library Autor WebMaster |  | 2002-12-12 | ''Understanding and Using OpenGL Texture Objects'' - [OpenGL: Documentación] With the advent of the OpenGL 1.1 specification, texture objects became part of the API. These texture objects have been available for quite some time as extensions to OpenGL 1.0 because of their incredible performance benefits. However, not everyone is aware of what texture objects are and why they are useful. Texture objects can improve your textured rendering performance by more than 10 times using the same hardware. That's a pretty bold claim, and I can demonstrate it with ease. Autor Richard Wright |  | 2002-12-01 | ''SIGGRAPH '97 - Advanced OpenGL Programs'' - [OpenGL: Demos] Source, data and demos of effects: Projective textures, Moving clouds, Enviroment mapping, Phong from Gouraud, Lightmaps, Flares, Smoke, Softshadows, Underwater, Sphere mapping, Volumes (VOXELS), Morph and Water Autor WebMaster |  | 2002-12-01 | ''OpenGL basic samples'' - [OpenGL: Demos] Test samples Autor WebMaster |  | 2002-12-01 | ''NVIDIA OpenGL Extensions'' - [OpenGL: Documentación] This document describes the OpenGL extensions supported by the NVIDIA OpenGL drivers (not complete) Autor WebMaster |  | 2002-10-26 | ''Thaputer Productions'' - [Demos de juegos 2D] Tutoriales y demos de juegos con código fuente Autor WebMaster |  | 2002-10-26 | ''Steinware'' - [Demos de juegos 3D] Tutoriales y demos de juegos con código fuente Autor WebMaster |  | 2002-10-26 | ''Dev Gallery'' - [OpenGL: Demos] Tutoriales de OpenGL y algo mas Autor WebMaster |  | 2002-10-26 | ''Sulaco'' - [OpenGL: Demos] OpenGL con código fuente y demo Autor WebMaster |  | 2002-10-26 | ''MFC & OpenGL'' - [OpenGL: Demos] OpenGL usando MFC con código fuente y demo Autor WebMaster |  | 2002-10-26 | ''Nutty'' - [OpenGL: Demos] OpenGL con código fuente y demo: Basic, Ext, NVExt,
Demos Autor WebMaster |  | 2002-10-26 | ''Paul's OpenGL page'' - [OpenGL: Demos] OpenGL con código fuente y demo Autor WebMaster |  | 2002-10-26 | ''Romka'' - [OpenGL: Demos] Demos con código fuente Autor WebMaster |  | 2002-10-26 | ''OpenGL for Java'' - [OpenGL: Demos] Tutoriales y demos Autor WebMaster |  | 2002-10-26 | ''SPR'' - [OpenGL: Demos] Tutoriales y demos de juegos con código fuente Autor WebMaster |  | 2002-10-26 | ''Steinware OpenGL demos'' - [OpenGL: Demos] Tutoriales y demos de juegos con código fuente Autor WebMaster |  | 2002-10-26 | ''GLXS'' - [OpenGL: Demos] Benchmark Autor WebMaster |  | 2002-10-26 | ''Programming page in OpenGL and DirectX'' - [Motores de juegos] Lake Side Autor David Oard |  | 2002-10-26 | ''Project FY'' - [Motores de juegos] FY será un juego FPS Autor WebMaster |  | 2002-10-26 | ''Programming page in OpenGL and DirectX'' - [Gratuitas] Entity Editor Autor David Oard |  | 2002-10-26 | ''Particle System API'' - [Demos de física] OpenGL con código fuente y demo Autor WebMaster |  | 2002-10-26 | ''Programming page in OpenGL and DirectX'' - [Demos de radiosidad] Demo interactiva Autor David Oard |  | 2002-10-20 | ''WSU'' - [Tutoriales de juegos 3D] Advanced graphics programming tutorials about MFC, DirectX,
OpenGL games: DirectX Skin mesh animation,... Autor WebMaster |  | 2002-10-20 | ''OpenGL games list'' - [Tutoriales de juegos 3D] A list of links about commercial games, free games, and
resources for game programmers [very good] Autor WebMaster |  | 2002-10-20 | ''C++ home'' - [OpenGL: Demos] Advanced C++ programming dedicated to graphics and gaming
with tutorials, code and articles Autor WebMaster |  | 2002-10-20 | ''NeHe productions'' - [OpenGL: Demos] A very famous OpenGL and game tutorials source [very
important] Copyright ©1997-2002 NeHe Productions. All Rights
Reserved. |  | 2002-10-20 | ''Apron'' - [OpenGL: Demos] Advanced and basic OpenGL Autor WebMaster |  | 2002-10-20 | ''Codito, ergo sum...'' - [OpenGL: Demos] Advanced graphics programming using NeHe basic code with
interesting projects, landscape engine with source included Autor WebMaster |  | 2002-10-20 | ''Code colony'' - [OpenGL: Demos] Basic and advanced graphics programming using GLUT with
tutorials and code, some particles code It's also included Autor WebMaster |  | 2002-10-20 | ''Cone 3D programming'' - [OpenGL: Demos] Demos, tutorials and souce code on SDL, OpenGL and C++
focused on Linux (Low and medium level) Copyright © Marius Andra 2001-2002 |  | 2002-10-20 | ''OpenGL Programming Guide (The Red Book) Online'' - [OpenGL: Documentación] eBook Autor WebMaster |  | 2002-10-20 | ''OpenGL Reference Manual (The Blue Book) Online'' - [OpenGL: Documentación] eBook Autor WebMaster |  | 2002-10-20 | ''Crazy pixels'' - [Motores de juegos] Advanced graphics programming including: A portal engine
and a DirectX Wizard Autor WebMaster |  | 2002-10-04 | ''The Mesa 3-D graphics library'' - [OpenGL: Documentación] Description and links Copyright (C) 1999-2000 Brian Paul All Rights Reserved |  | 2002-09-24 | ''OpenGL for Delphi and more'' - [OpenGL: Versiones] It contains source code to a number of projects written in Delphi, all
including Delphi source code so anyone can learn from the projects Autor WebMaster |  | 2002-07-25 | ''OpenGL Specs'' - [OpenGL: Documentación] Reference manual for OpenGL and common extensions Copyright OpenGL.org |  | 2002-07-16 | ''OpenGL for Delphi and more'' - [OpenGL: Demos] Useful information related to programming interesting stuff with OpenGL Copyright Gamedev.net |  | 2000-08-07 | ''Reflection Room'' - [OpenGL: Demos] Reflection NV effect Copyright 2000 Mark B. Allan |  | 2000-01-01 | ''OpenGL® Extension Registry'' - [OpenGL: Documentación] Official OpenGL® Extension Registry Copyright © 1993-2000 Silicon Graphics, Inc. All rights reserved |  | 1998-10-04 | ''OpenGL Utility Library (GLU) specs'' - [OpenGL: Documentación] Reference manual for OpenGL Utility Library (GLU) Copyright (c) 1992-1998 Silicon Graphics, Inc. |  | 1996-11-13 | ''The OpenGL Utility Toolkit (GLUT)'' - [OpenGL: Documentación] Programming Interface Copyright (c) 1994, 1995, 1996. Mark J. Kilgard. All rights reserved. |  | 1996-01-01 | ''OpenGL 1.1 State Machine graph'' - [OpenGL: Documentación] Copyright 1996 Silicon Graphics, Inc. All rights reserved. | |
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