Página principal Juegos de ordenador Programación de juegos Relacionado con el autor Acerca de esta web
Infografía Gráficos por ordenador Desarrollo de Software Página no official de Gráficos Avanzados (URL)
-Página principal
-Infografía
-Juegos de ordenador
-Gráficos por ordenador
-Formatos de ficheros 3D
-Matemáticas 3D
-Papers
-Consolas
-Fractales
-Hardware gráfico
-Iluminación
-Herramientas de modelado
-Radiosidad
-Terrenos
-Texturado
-Librerías gráficas 3D
-Procesado de imagen
-Video
-DirectX
-OpenGL
-Motores 3D
-Programación de juegos
-Desarrollo de Software
-Relacionado con el autor
-Página no official de Gráficos Avanzados (URL)
-Acerca de esta web
 


Gráficos por ordenador
Formatos de ficheros 3D   
2003-02-11''Quake 2 BSP File Format'' - [Formatos de ficheros 3D]
The purpose of this document is to detail the structure of the BSP file format used by Quake 2 to store maps; in particular, the focus is on rendering Quake 2 worlds. Although there is other information contained in the BSP file used for other game elements (such as enemy AI, etc.), I don't have complete information on them so I won't discuss these beyond mentioning them. If you have anything to contribute on these parts please feel free to e-mail at the address listed above. Also, although I've tried my best to minimize errors, if you find anything that is incorrect please let me know. Autor Max McGuire
2003-01-21''Tomb Raider editing'' - [Edición de niveles y diseño artístico de videjuegos]
Models and levels Autor WebMaster
2002-12-22''T.C.P'' - [Formatos de ficheros 3D]
Welcome to "The Converter's Paradise". This site is built to provide you with different converter tools. Autor WebMaster
2002-12-18''Descripciones de todo tipo de formatos de fichero'' - [Formatos de ficheros 3D]
 Autor WebMaster
2002-11-17''RTX'' - [Formatos de ficheros 3D]
RTX, para importar y ver ficheros 3D Autor Oscar García
Matemáticas 3D   
2003-05-26''Intersections of Rays and Segments with Triangles in 3D'' - [Matemáticas 3D]
Ray/Segment-Plane Intersection, Ray/Segment-Triangle Intersection, Triangle-Plane Intersection, Triangle-Triangle Intersection Autor WebMaster
2003-05-07''Determining if a point lies on the interior of a polygon'' - [Matemáticas 3D]
2D and 3D solutions Autor WebMaster
2003-02-16''KD-Trees'' - [Matemáticas 3D]
An interactive demo showing the construction of 2-dimensional KD-Trees. Autor WebMaster
2003-02-16''Approximation of Texture Coordinates'' - [Matemáticas 3D]
 Autor WebMaster
2003-01-05''Mathtools.net'' - [Matemáticas 3D]
Maths sources Autor WebMaster
2002-12-22''Multilinear interpolation'' - [Matemáticas 3D]
 Autor WebMaster
2002-12-18''LAPACK'' - [Matemáticas 3D]
Linear Algebra PACKage Autor WebMaster
Papers   
2003-03-13''European Association for Computer Graphics'' - [Misc]
Home page Autor WebMaster
2003-01-28''Lightmapping Tutorial'' - [Papers acerca de la iluminación]
Lightmapping is still the preferred method of lighting in most games, namely because it is fast regardless of how many lights are in the scene, if you've ever shot at a lightbulb that didn't break or it broke but the light around it remained then you have seen lightmaps in action. They are not suitable for dynamic lighting, though slight variations to the light mapping theme can be applied to produce fake dynamic lights such as either on/off or flickering lights (normally by using multiple lightmaps.) ... Autor WebMaster
2003-01-28''Multitexturing'' - [Papers acerca de la iluminación]
VRML multitexturing Autor WebMaster
2003-01-28''3D Game Programming - Texture Mapping'' - [Papers acerca de texturas]
Links to engines with source code Autor WebMaster
2002-12-20''ShaderX Programming'' - [Motores 3D]
El libro de programación de shaders de vértices y pixels (Con código fuente ATI) Autor WebMaster
2002-12-20''Vertex and Pixel Shader Programming'' - [Motores 3D]
OpenGL2.0, RenderMonkey (ATI), CG (NVIDIA) Autor WebMaster
2002-12-20''ATI RenderMonkey™ Toolsuite'' - [Motores 3D]
RenderMonkey is a suite of open, extensible shader development tools for both current and future hardware that allows programmers and artists to collaborate on creating realtime shader effects. Autor WebMaster
2002-12-12''Fast Real-Time 2.5D Terrain Render'' - [Proyectos]
Search for a good algorithm Autor Manuel Lucas Viñas Livschitz
2002-12-12''GFX & VR GROUP'' - [Misc]
3D Graphics, Virtual Reality, Haptics, Dynamic Simulation, Terrain Modeling, Telemedicine, IA, Audio-Visual, Animation and so on... Autor WebMaster
2002-12-12''Real-Time Rendering'' - [Misc]
This is the OLD First Edition Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines Autor WebMaster
2002-12-12''Rendering Fast reflections with OpenGL'' - [Misc]
 Autor WebMaster
2002-12-12''Building Your Own Subdivision Surfaces'' - [Misc]
This article examines how to convert triangular meshes (which is one of the most popular data representations) into subdivision surfaces Autor WebMaster
2002-12-12''Four Tricks for Fast Blurring in Software and Hardware'' - [Misc]
This article presents a few tricks which can help make real-time blurring possible, and hopefully will provide enough material to inspire you to invent your own hybrid techniques Autor WebMaster
2002-12-12''Perlin Noise'' - [Misc]
A noise function is essentially a seeded random number generator. It takes an integer as a parameter, and returns a random number based on that parameter. If you pass it the same parameter twice, it produces the same number twice. It is very important that it behaves in this way, otherwise the Perlin function will simply produce nonsense. Autor Hugo Elias
2002-12-12''Cloud Cover'' - [Misc]
The Cloud Cover program was written for the Educated Programming Contest (now since closed down), on the subject of clouds Autor Hugo Elias
2002-12-12''Getting to know the Q texture coordinate...'' - [Misc]
 Autor WebMaster
2002-12-12''This site is dedicated to the graphical simulation of nature'' - [Misc]
LParsers an so on Autor WebMaster
2002-12-03''Refractive Texture Mapping'' - [Papers acerca de texturas]
Refractive texture mapping for a simple water wave simulation Autor WebMaster
2002-11-17''Tutorial de Fastgraph 3D'' - [Motores de juegos]
Aunque es un tutirla de la librería Fastgraph es un tutorial muy descriptivo para iniciarse en programar 3D Autor WebMaster
2002-11-10''Terrain LOD on Spherical Grids'' - [Misc]
Links page Autor Vicenç García
2002-11-06''CBloom'' - [Misc]
Tech Docs, Demos and Utilities Autor WebMaster
2002-11-06''Terrain Engine'' - [Misc]
Librería de simulación de terrenos Autor Oscar García
2002-11-03''The Mandelbrot Set'' - [Misc]
Java & Tutorial Autor WebMaster
2002-11-03''Catmull-Clark Subdivision Surfaces'' - [Misc]
Java & Tutorial Autor WebMaster
2002-11-01''Generando terrenos'' - [Motores de juegos]
 Autor WebMaster
2002-10-23''Codepixel'' - [Misc]
Noticias de gráficos por ordenador en Español Autor WebMaster
2002-10-23''Realistic 3D'' - [Misc]
Cubre: NV-Brushed Metal(w/src), Photo Realistic Faces(w/src), Full Head Mapping(w/src), Facial Cylindrical Mapping How-To(w/src), NV-Minnaert Lighting(BRDF/src), Cloud Cover(w/src), NV-Explosions(w/src) Autor Oscar García
2002-10-23''Spherical Landscapes'' - [Bump mapping]
 Autor WebMaster
2002-10-20''A Physical Model Of Light'' - [Misc]
Tutorial Autor Hugo Elias
2002-10-20''Radiosity'' - [Misc]
Tutorial and formula Autor Hugo Elias
2002-10-20''Motion Blur'' - [Misc]
Tutorial and formula Autor Hugo Elias
2002-10-20''Bump Mapping'' - [Bump mapping]
Bump Mapping theory Autor Hugo Elias
2002-10-20''The Phong Approximation'' - [Papers acerca de la iluminación]
Tutorial and formula Autor Hugo Elias
2002-10-20''Fast Phong Shading'' - [Papers acerca de la iluminación]
Tutorial and formula Autor Hugo Elias
2002-10-20''Simple Shadow Casting'' - [Papers acerca de la iluminación]
Tutorial and formula [Projected shadows] Autor Hugo Elias
2002-10-20''Bezier Curves'' - [NURBS y Splines]
Coding Autor Hugo Elias
2002-10-20''Introduction to Polygons'' - [Papers de polígonos]
Definition, point in polygon, 3D polygons Autor Hugo Elias
2002-10-20''Polygon Scan Converting'' - [Papers de polígonos]
Tutorial and code Autor Hugo Elias
2002-10-20''Filling Convex Polygons'' - [Papers de polígonos]
Tutorial and code Autor Hugo Elias
2002-10-20''Gouraud Shading'' - [Papers de polígonos]
Tutorial and code Autor Hugo Elias
2002-10-20''Totally Arbitary 3D Texture Mapping'' - [Papers acerca de texturas]
How do you map a texture onto a polygon in a scene if you did not generate the polygon yourself, and have no idea of it's exact orientation in 3D space? Autor Hugo Elias
Consolas   
2003-02-11''SCE-NET PlayStation & PlayStation 2 Developer Support'' - [Consolas]
(not useful for non-developers) Autor WebMaster
2003-02-02''Metrowerks'' - [Consolas]
PS2 development tools Autor WebMaster
2003-01-28''CD GAME-COPY PROTECTION IDENTIFYING TOOLS'' - [Consolas]
This page contains tools which can detect what CD-Copy Protection is being used on certain CD's and CDR info like size, date and more Autor WebMaster
2003-01-28''Yursoft'' - [Consolas]
PockePC and XISO-CD generator for XBox Autor WebMaster
2002-12-22''Playstation Web'' - [Consolas]
En español Autor WebMaster
2002-12-22''PSX fanatics'' - [Consolas]
Linux Playstation emulation Autor WebMaster
2002-12-19''Xbox System Software Overview'' - [Consolas]
The system software of the Microsoft® Xbox® game system will provide a small, fast, safe, robust, and customizable environment to enable the creation of great games for the Xbox game system. It will provide a set of useful common services to be taken advantage of by game developers, such as networking and file system input/output, so that developers can focus on creating great games. It will also provide an attractive, easy-to-use interface for functions other than running games, such as playing DVD movies or CD music or configuring the Xbox console. Autor WebMaster
2002-12-19''Xbox365.com'' - [Consolas]
Reviews, Forums, Cheats Autor WebMaster
2002-10-20''ASSEMBLER'' - [Consolas]
Prototipos de consolas que no han salido al mercado Autor Oscar García
Fractales   
2002-12-12''An Introduction to Fractals'' - [Fractales]
 Autor WebMaster
2002-12-01''THE SPANKY FRACTAL DATABASE'' - [Fractales]
This is a collection of fractals and fractal related material for free distribution on the net Autor WebMaster
Hardware gráfico   
2003-02-11''CDR-Specs for Freeware Developers'' - [Hardware gráfico]
 Autor WebMaster
2002-12-22''"Pocket PC" or "Poketized PC"'' - [Hardware gráfico]
 Autor WebMaster
Iluminación   
2003-05-07''Casting Shadows In Densly Occluded'' - [Iluminación]
One of the most difficult tasks in 3D programming is casting real-time dynamic shadows for an arbitrary number of light sources in complex scenes. So far, there are no real generic solutions for this problem that allow interactive frame rates. In this document I present an algorithm that comes close to a good and generic solution. The algorithm can be applied to both hardware- and software rendering. Autor WebMaster
2003-02-26''CPW'' - [Iluminación]
Lightmapping code Autor WebMaster
Herramientas de modelado   
2003-01-28''QuArK 6.x'' - [Gratuitas]
Map-editor for many games: Quake 1, Hexen 2, Quake 2, Heretic 2, Half-Life, Sin, Kingpin, Soldier of Fortune, Quake-3:Arena, Star Trek:Voyager-Elite Force and a few more... Autor WebMaster
2003-01-21''Tomb Raider editing'' - [Edición de niveles y diseño artístico de videjuegos]
Models and levels Autor WebMaster
2002-10-26''Programming page in OpenGL and DirectX'' - [Gratuitas]
Entity Editor Autor David Oard
Radiosidad   
2002-10-26''Programming page in OpenGL and DirectX'' - [Demos de radiosidad]
Demo interactiva Autor David Oard
Terrenos   
2003-05-07''Leveller'' - [Terrenos]
Heightfield/Bumpmap/Terrain modeller Autor WebMaster
2003-02-16''Virtual Terrain Project'' - [Terrenos]
 Autor WebMaster
2003-01-28''Djidjoo'' - [Terrenos]
SCREENSHOTS Autor WebMaster
2002-12-12''Fast Real-Time 2.5D Terrain Render'' - [Proyectos]
Search for a good algorithm Autor Manuel Lucas Viñas Livschitz
2002-12-12''Terrain Tutorial with source'' - [Terrenos]
A TGA Library, Height Maps from Images, Lighting, Artificial Terrain Generation, Smoothing Autor WebMaster
2002-12-12''Fast Computation of Terrain Shadow Maps'' - [Terrenos]
This paper will focus on the lighting and shadowing aspects of terrain rendering Autor WebMaster
2002-12-12''Terrain Generation Tutorial'' - [Terrenos]
This tutorial explains how generate terrains using heightmaps and the hills algorithm I came up with to create these heightmaps. It does not explain how to draw a terrain in 3d. Autor WebMaster
2002-12-12''Modelling fake planets (w src)'' - [Terrenos]
The following describes a method of creating realistic looking planetary models. Autor Paul Bourke
2002-12-12''Generating Random Fractal Terrain'' - [Terrenos]
Generating Random Fractal Terrain Autor Paul Martz
2002-12-01''USGS Geographic Data Download'' - [Terrenos]
This is a collection of heightmaps from different parts of USA Autor WebMaster
2002-12-01''Leveller'' - [Terrenos]
Daylon Leveller is a heightfield/bumpmap/terrain modeler for Windows Autor WebMaster
2002-12-01''Fast Polygonal Approximation of Terrains and Height Fields'' - [Terrenos]
1996 Paper Autor WebMaster
Texturado   
2003-05-07''Tangent Space'' - [Texturado]
The base for dds textures for realtime bump maps Autor WebMaster
2003-04-12''Solid procedural textures'' - [Texturado]
Turbulence Autor WebMaster
2003-03-12''Navi Raytracer'' - [Texturado]
Perlin Noise based procedural textures Autor WebMaster
2003-02-26''Let's Write a Quake 3 Graphics Engine in OpenGL!'' - [Texturado]
In this series of articles, I will show you how the Quake 3 graphics engine works. You will find plenty of pictures, diagrams, and even real-time emulators designed to teach you exactly what is going on behind the scenes. Autor WebMaster
2003-02-26''Indonesian Association of Animators: Texture Mapping'' - [Texturado]
 Autor WebMaster
2003-02-26''Texture Mapping'' - [Texturado]
Slides Autor WebMaster
2003-02-26''lithtech engine chrome mapping tutorial'' - [Texturado]
 Autor WebMaster
2003-02-26''Perlin Noise and Turbulence'' - [Texturado]
 Autor WebMaster
Librerías gráficas 3D   
2002-11-17''RTX'' - [Formatos de ficheros 3D]
RTX, para importar y ver ficheros 3D Autor Oscar García
2002-10-19''IntegrirtyWare'' - [Librerías 3D comerciales]
A web page of avery famous commercial NURBS engine Autor WebMaster
2002-10-18''gmax'' - [Librerías 3D comerciales]
A free model support library for games from Discreet Autor WebMaster
2002-10-18''3D Game engine'' - [Motores de juegos]
An abandoned GPL 3D Game engine (DOS/Linux) Autor WebMaster
2002-10-01''Intel Releases Free Light-Field Mapping Toolkit'' - [Librerías gráficas 3D]
OpenLF is a set of tools implementing Light Field Mapping technology developed by Intel. LFM refers to image-based rendering techniques in computer graphics  Copyright Intel.com
Procesado de imagen   
2003-04-12''FRAPS'' - [Procesado de imagen]
A screenshot capturer Autor WebMaster
2003-01-28''Impressionist Filtering'' - [Procesado de imagen]
Implementation of the paper "Processing Images and Video for An Impressionist Effect" by Peter Litwinowicz, published on SIGGRAPH'97 Proceedings, pages 407-414. Autor WebMaster
2003-01-21''C++/MFC source code imaging library'' - [Procesado de imagen]
CImageBuffer project is a C++ MFC library for image analysis, jpeg, dib and dicom, directshow™ video capture and TWAIN sources manager. It comes with full source code and can be compiled in ANSI or in UNICODE mode, and the advanced version can be compiled using Microsoft Visual Embedded Tools 3.0 (with Pocket PC 2002 SDK). Autor WebMaster
2002-12-19''BRILLIANeT'' - [Misc]
Old-fashioned C/C++ source code and tutorials Autor WebMaster
2002-12-18''Descripciones de todo tipo de formatos de fichero'' - [Formatos de ficheros 3D]
 Autor WebMaster
2002-11-06''Gamma correction test image'' - [Procesado de imagen]
 Autor WebMaster
2002-10-23''Agua 2D'' - [Procesado de imagen]
 Autor WebMaster
2002-10-23''Compresión de vídeo'' - [Procesado de imagen]
Explica: JPEG, H.261, MPEG Autor WebMaster
2002-10-23''Graphic/Image File Formats'' - [Procesado de imagen]
Overview Autor WebMaster
2002-10-20''Bump Mapping'' - [Bump mapping]
Bump Mapping theory Autor Hugo Elias
2002-10-20''Warp Map'' - [Procesado de imagen]
Tutorial and code Autor Hugo Elias
2002-10-20''Exposure'' - [Procesado de imagen]
Tutorial and formula Autor Hugo Elias
2002-04-20''CImageBuffer'' - [Procesado de imagen]
C++ free image library Autor WebMaster
2002-04-20''RGB to HSV C code'' - [Procesado de imagen]
An RGB to HSV converter in C Autor WebMaster
Video   
2002-12-18''Descripciones de todo tipo de formatos de fichero'' - [Formatos de ficheros 3D]
 Autor WebMaster
2002-11-06''smArt'' - [Codecs]
Links de 3DStudioMax y Codecs Autor WebMaster
2002-10-20''Motion Blur'' - [Misc]
Tutorial and formula Autor Hugo Elias
2002-10-20''Simple Direct Media layer'' - [Motores de juegos]
SDL is a free (LGPL) cross-platform multi-media development API, used for games, game SDKs, demos, emulators, MPEG players, and other applications.  Copyright SDL
2002-10-19''MPEG Software Simulation Group (MSSG)'' - [Misc]
Free MPEG Software Autor WebMaster
DirectX   
2003-04-12''Two kings - Direct3D Tutorials'' - [DirectX]
Direct3D Tutorials Autor WebMaster
2003-03-13''The DirectX Experience'' - [DirectX]
DX source and tutorials (not updated since '98) Autor WebMaster
2003-03-13''Programmers Heaven .COM'' - [DirectX]
DX section Autor WebMaster
2003-02-16''DelphiX 3D - Spanish web'' - [DirectX]
"Artículos y Tutoriales" Autor WebMaster
2002-10-26''Thaputer Productions'' - [Demos de juegos 2D]
Tutoriales y demos de juegos con código fuente Autor WebMaster
2002-10-26''Steinware'' - [Demos de juegos 3D]
Tutoriales y demos de juegos con código fuente Autor WebMaster
2002-10-26''SPR'' - [OpenGL: Demos]
Tutoriales y demos de juegos con código fuente Autor WebMaster
2002-10-26''Programming page in OpenGL and DirectX'' - [Motores de juegos]
Lake Side Autor David Oard
2002-10-26''Programming page in OpenGL and DirectX'' - [Gratuitas]
Entity Editor Autor David Oard
2002-10-26''Programming page in OpenGL and DirectX'' - [Demos de radiosidad]
Demo interactiva Autor David Oard
2002-10-23''DEMOn Zone'' - [Demos de juegos 3D]
Juegos 3D con código fuente: MetaBalls, Direct3D8 Vertex Shaders Motion Blur Demo, efecto lluvia, billar 3D, Terrenos Autor WebMaster
2002-10-23''3D World Design'' - [Tutoriales de juegos 3D]
Tutorial centrado en el diseño de mundos 3D basados en terrenos Autor WebMaster
2002-10-23''Drunken Hyena'' - [DirectX]
Juegos en DX gratis con código fuente Autor WebMaster
2002-10-23''Andypike.com - DirectX 8 Tutorials'' - [DirectX]
Tutoriales y código fuente en DX8 Autor WebMaster
2002-10-23''Mr.Snow DirectX8 Column'' - [DirectX]
Tutoriales de Direct3D con código fuente Autor WebMaster
2002-10-23''Mr.Snow DirectX8 Column'' - [DirectX]
Tutoriales de DirectInput con código fuente Autor WebMaster
2002-10-23''One of methods of mouse piking of objects in 3D space'' - [DirectX]
Picking en DirectX Autor WebMaster
2002-10-20''WSU'' - [Tutoriales de juegos 3D]
Advanced graphics programming tutorials about MFC, DirectX, OpenGL games: DirectX Skin mesh animation,... Autor WebMaster
2002-10-20''OpenGL games list'' - [Tutoriales de juegos 3D]
A list of links about commercial games, free games, and resources for game programmers [very good] Autor WebMaster
2002-10-20''OpenGL games list'' - [DirectX]
All about Direct3D: demos with source code Autor WebMaster
2002-10-20''The DirectX Files'' - [DirectX]
DirectDraw Tutorials Autor WebMaster
2002-10-20''Game programming with DirectX'' - [DirectX]
Tutorials and source code  Copyright (C) David Joffe 1997-2001
2002-10-20''NeXe'' - [DirectX]
Tutorials and source code 
2002-10-20''the X-Zone'' - [DirectX]
Tutorials and source code  Copyright (C) 1997-2002, Robert Dunlop
2002-10-20''Cyber Loonies'' - [DirectX]
DirectX tutorials and links Autor WebMaster
2002-10-20''Direct3D/DirectX Graphics Game programming'' - [DirectX]
Vertex shaders tutorials, Pixel shaders tutorials and more Autor WebMaster
2002-10-20''Code colony'' - [OpenGL: Demos]
Basic and advanced graphics programming using GLUT with tutorials and code, some particles code It's also included Autor WebMaster
2002-10-20''Codito, ergo sum...'' - [OpenGL: Demos]
Advanced graphics programming using NeHe basic code with interesting projects, landscape engine with source included Autor WebMaster
2002-10-20''C++ home'' - [OpenGL: Demos]
Advanced C++ programming dedicated to graphics and gaming with tutorials, code and articles Autor WebMaster
2002-10-20''Crazy pixels'' - [Motores de juegos]
Advanced graphics programming including: A portal engine and a DirectX Wizard Autor WebMaster
OpenGL   
2003-05-26''The j3d.org Code Repository'' - [Misc]
This site is devoted to the Java 3D code repository that we run. Within this code we keep a collection of useful utilities for almost any sort of Java 3D application. We encourage you to take and use this code, and especially to tweak and contribute to it to make it useful for more Java and Java 3D programmers. In fact, while this code is Java 3D specific, very little work needs to be done to use it with any other 3D graphics API, such as OpenGL. Autor WebMaster
2003-05-26''OpenGL forums'' - [OpenGL: Documentación]
A forum about OpenGL Autor WebMaster
2003-05-26''SIGGRAPH 96: Programming with OpenGL: Advanced Rendering Demo Programs'' - [OpenGL: Documentación]
Projective shadows, Shadow volumes, Shadow maps, Depth of field,Motion blur ... Autor WebMaster
2003-03-13''OpenGL demos with source'' - [OpenGL: Demos]
Includes: Particles, MD3 loading, dynamic lights, ASE and OBJ loaders, etc. Autor WebMaster
2003-02-16''Lighting'' - [OpenGL: Documentación]
OpenGL lighting techs Autor WebMaster
2003-01-28''OpenGLTM for JavaTM'' - [Misc]
OpenGLTMfor JavaTM (abbrev.: GL4Java) maps the complete OpenGLTM 1.3 API and the complete GLU 1.2 API to JavaTM and integrates all managment functions, while using the JavaTM-Native-Interface (JNI) and the JDirect-Interface of MSTM-JVM ! Autor WebMaster
2003-01-28''Lightmapping Tutorial'' - [Papers acerca de la iluminación]
Lightmapping is still the preferred method of lighting in most games, namely because it is fast regardless of how many lights are in the scene, if you've ever shot at a lightbulb that didn't break or it broke but the light around it remained then you have seen lightmaps in action. They are not suitable for dynamic lighting, though slight variations to the light mapping theme can be applied to produce fake dynamic lights such as either on/off or flickering lights (normally by using multiple lightmaps.) ... Autor WebMaster
2003-01-21''gluLookAt Subroutine with pseudocode'' - [OpenGL: Documentación]
The gluLookAt subroutine multiplies the top matrix of the current matrix stack with a matrix M (computed below), whose effect is to place the eye point at the origin, the center point along the negative z axis, and the up vector somewhere in the YZ plane, above the z axis. This is done through pure rotation and translation, preserving all distance metrics. Autor WebMaster
2003-01-21''OpenGL 1.2 for IBM's AIX'' - [OpenGL: Documentación]
Reference Manual Autor WebMaster
2002-12-22''splike.com'' - [OpenGL: Documentación]
links in spanish Autor WebMaster
2002-12-22''Direct 3D 8.0 Wrapper for OpenGL Open Sourced'' - [OpenGL: Versiones]
The goal is to get the DirectX API available on non-Win32 platform in order developers be able to create or port actual Direct3D 8 code Autor WebMaster
2002-12-19''OpenGL Geometry Benchmark 1.0'' - [OpenGL: Demos]
A benchmark to test the geometry Transform & Lighting power of misceallenous video cards under OpenGL. Autor WebMaster
2002-12-12''Order-of-Operations and the "Quake 3: Arena" Graphics Engine'' - [Motores 3D]
In July 1998, John Carmack announced further details regarding the Quake 3 : Arena (Q3A) graphics engine. This article attempts to explain recent changes to the Q3A graphics engine while exploring order-of-operations Autor Bryan McNett
2002-12-12''OpenGL commands for light-mapping, bump-mapping, texture-mapping and specular-mapping in Quake 3'' - [Motores 3D]
This article will explain in plain language how to implement the multitexture effects of Quake 3 in the OpenGL graphics language Autor Bryan McNett
2002-12-12''OpenGL 2.0'' - [OpenGL: Documentación]
Como será y como cambiará el mundo de los gráficos por ordenador Autor WebMaster
2002-12-12''SIGGRAPH 99: Lighting and Shading Techniques for Interactive Applications'' - [OpenGL: Documentación]
This advanced course demonstrates sophisticated and novel techniques for lighting and shading scenes in interactice applications using the widely available OpenGL graphics library. Autor WebMaster
2002-12-12''SIGGRAPH '97 - Advanced OpenGL Programs'' - [OpenGL: Documentación]
OpenGL Advanced Rendering Programs, Textures, Modeling, Rendering, Graphics APIs Autor WebMaster
2002-12-12''SIGGRAPH 96 - Programming with OpenGL'' - [OpenGL: Documentación]
Advanced Rendering Demo Programs Autor WebMaster
2002-12-12''Display Lists Tutorial'' - [OpenGL: Documentación]
 Autor WebMaster
2002-12-12''OpenGL Programming: Simple Polygon Rendering'' - [OpenGL: Documentación]
Drawing Points, Drawing Lines and Polygons Autor © 1998 Miguel Angel Sepúlveda
2002-12-12''Shadows, Reflections, Lighting, Textures. Easy with OpenGL!'' - [OpenGL: Documentación]
 Autor WebMaster
2002-12-12''3D Stereo Rendering Using OpenGL (and GLUT)'' - [OpenGL: Documentación]
The following is intended to get someone started creating 3D stereo applications using OpenGL and the associated GLUT library Autor WebMaster
2002-12-12''Understanding and Using OpenGL Texture Objects'' - [OpenGL: Documentación]
With the advent of the OpenGL 1.1 specification, texture objects became part of the API. These texture objects have been available for quite some time as extensions to OpenGL 1.0 because of their incredible performance benefits. However, not everyone is aware of what texture objects are and why they are useful. Texture objects can improve your textured rendering performance by more than 10 times using the same hardware. That's a pretty bold claim, and I can demonstrate it with ease. Autor Richard Wright
2002-12-01''SIGGRAPH '97 - Advanced OpenGL Programs'' - [OpenGL: Demos]
Source, data and demos of effects: Projective textures, Moving clouds, Enviroment mapping, Phong from Gouraud, Lightmaps, Flares, Smoke, Softshadows, Underwater, Sphere mapping, Volumes (VOXELS), Morph and Water Autor WebMaster
2002-12-01''OpenGL basic samples'' - [OpenGL: Demos]
Test samples Autor WebMaster
2002-12-01''NVIDIA OpenGL Extensions'' - [OpenGL: Documentación]
This document describes the OpenGL extensions supported by the NVIDIA OpenGL drivers (not complete) Autor WebMaster
2002-10-26''Thaputer Productions'' - [Demos de juegos 2D]
Tutoriales y demos de juegos con código fuente Autor WebMaster
2002-10-26''Steinware'' - [Demos de juegos 3D]
Tutoriales y demos de juegos con código fuente Autor WebMaster
2002-10-26''Dev Gallery'' - [OpenGL: Demos]
Tutoriales de OpenGL y algo mas Autor WebMaster
2002-10-26''Sulaco'' - [OpenGL: Demos]
OpenGL con código fuente y demo Autor WebMaster
2002-10-26''MFC & OpenGL'' - [OpenGL: Demos]
OpenGL usando MFC con código fuente y demo Autor WebMaster
2002-10-26''Nutty'' - [OpenGL: Demos]
OpenGL con código fuente y demo: Basic, Ext, NVExt, Demos Autor WebMaster
2002-10-26''Paul's OpenGL page'' - [OpenGL: Demos]
OpenGL con código fuente y demo Autor WebMaster
2002-10-26''Romka'' - [OpenGL: Demos]
Demos con código fuente Autor WebMaster
2002-10-26''OpenGL for Java'' - [OpenGL: Demos]
Tutoriales y demos Autor WebMaster
2002-10-26''SPR'' - [OpenGL: Demos]
Tutoriales y demos de juegos con código fuente Autor WebMaster
2002-10-26''Steinware OpenGL demos'' - [OpenGL: Demos]
Tutoriales y demos de juegos con código fuente Autor WebMaster
2002-10-26''GLXS'' - [OpenGL: Demos]
Benchmark Autor WebMaster
2002-10-26''Programming page in OpenGL and DirectX'' - [Motores de juegos]
Lake Side Autor David Oard
2002-10-26''Project FY'' - [Motores de juegos]
FY será un juego FPS Autor WebMaster
2002-10-26''Programming page in OpenGL and DirectX'' - [Gratuitas]
Entity Editor Autor David Oard
2002-10-26''Particle System API'' - [Demos de física]
OpenGL con código fuente y demo Autor WebMaster
2002-10-26''Programming page in OpenGL and DirectX'' - [Demos de radiosidad]
Demo interactiva Autor David Oard
2002-10-20''WSU'' - [Tutoriales de juegos 3D]
Advanced graphics programming tutorials about MFC, DirectX, OpenGL games: DirectX Skin mesh animation,... Autor WebMaster
2002-10-20''OpenGL games list'' - [Tutoriales de juegos 3D]
A list of links about commercial games, free games, and resources for game programmers [very good] Autor WebMaster
2002-10-20''C++ home'' - [OpenGL: Demos]
Advanced C++ programming dedicated to graphics and gaming with tutorials, code and articles Autor WebMaster
2002-10-20''NeHe productions'' - [OpenGL: Demos]
A very famous OpenGL and game tutorials source [very important]  Copyright ©1997-2002 NeHe Productions. All Rights Reserved.
2002-10-20''Apron'' - [OpenGL: Demos]
Advanced and basic OpenGL Autor WebMaster
2002-10-20''Codito, ergo sum...'' - [OpenGL: Demos]
Advanced graphics programming using NeHe basic code with interesting projects, landscape engine with source included Autor WebMaster
2002-10-20''Code colony'' - [OpenGL: Demos]
Basic and advanced graphics programming using GLUT with tutorials and code, some particles code It's also included Autor WebMaster
2002-10-20''Cone 3D programming'' - [OpenGL: Demos]
Demos, tutorials and souce code on SDL, OpenGL and C++ focused on Linux (Low and medium level)  Copyright © Marius Andra 2001-2002
2002-10-20''OpenGL Programming Guide (The Red Book) Online'' - [OpenGL: Documentación]
eBook Autor WebMaster
2002-10-20''OpenGL Reference Manual (The Blue Book) Online'' - [OpenGL: Documentación]
eBook Autor WebMaster
2002-10-20''Crazy pixels'' - [Motores de juegos]
Advanced graphics programming including: A portal engine and a DirectX Wizard Autor WebMaster
2002-10-04''The Mesa 3-D graphics library'' - [OpenGL: Documentación]
Description and links  Copyright (C) 1999-2000 Brian Paul All Rights Reserved
2002-09-24''OpenGL for Delphi and more'' - [OpenGL: Versiones]
It contains source code to a number of projects written in Delphi, all including Delphi source code so anyone can learn from the projects Autor WebMaster
2002-07-25''OpenGL Specs'' - [OpenGL: Documentación]
Reference manual for OpenGL and common extensions  Copyright OpenGL.org
2002-07-16''OpenGL for Delphi and more'' - [OpenGL: Demos]
Useful information related to programming interesting stuff with OpenGL  Copyright Gamedev.net
2000-08-07''Reflection Room'' - [OpenGL: Demos]
Reflection NV effect  Copyright 2000 Mark B. Allan
2000-01-01''OpenGL® Extension Registry'' - [OpenGL: Documentación]
Official OpenGL® Extension Registry  Copyright © 1993-2000 Silicon Graphics, Inc. All rights reserved
1998-10-04''OpenGL Utility Library (GLU) specs'' - [OpenGL: Documentación]
Reference manual for OpenGL Utility Library (GLU)  Copyright (c) 1992-1998 Silicon Graphics, Inc.
1996-11-13''The OpenGL Utility Toolkit (GLUT)'' - [OpenGL: Documentación]
Programming Interface  Copyright (c) 1994, 1995, 1996. Mark J. Kilgard. All rights reserved.
1996-01-01''OpenGL 1.1 State Machine graph'' - [OpenGL: Documentación]
  Copyright 1996 Silicon Graphics, Inc. All rights reserved.
Motores 3D