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Heightfield/Bumpmap/Terrain modeller |
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Autor WebMaster |
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Última actualización 2003-05-07
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Autor WebMaster |
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Última actualización 2003-02-16
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SCREENSHOTS |
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Autor WebMaster |
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Última actualización 2003-01-28
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Search for a good algorithm |
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Autor Manuel Lucas Viñas Livschitz |
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Última actualización 2002-12-12
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Version 3.0 (beta)
Search for an algorithm that allows a changing 2.5D surface to be rendered
in real time in most fastest way, with polygon count reduction only.
To archive this, the input data is bidimensional matrix with height
values and no additional data.
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A TGA Library, Height Maps from Images, Lighting, Artificial Terrain Generation, Smoothing |
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Autor WebMaster |
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Última actualización 2002-12-12
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This paper will focus on the lighting and shadowing aspects of terrain rendering |
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Autor WebMaster |
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Última actualización 2002-12-12
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This tutorial explains how generate terrains using heightmaps and the hills algorithm I came up with to create these heightmaps. It does not explain how to draw a terrain in 3d. |
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Autor WebMaster |
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Última actualización 2002-12-12
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The following describes a method of creating realistic looking planetary models. |
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Autor Paul Bourke |
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Última actualización 2002-12-12
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Generating Random Fractal Terrain |
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Autor Paul Martz |
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Última actualización 2002-12-12
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This is a collection of heightmaps from different parts of USA |
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Autor WebMaster |
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Última actualización 2002-12-01
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Daylon Leveller is a heightfield/bumpmap/terrain modeler for Windows |
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Autor WebMaster |
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Última actualización 2002-12-01
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1996 Paper |
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Autor WebMaster |
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Última actualización 2002-12-01
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